Re: [Flightgear-devel] Object avoidance

2008-02-23 Thread Vivian Meazza
I wrote: Subject: Re: [Flightgear-devel] Object avoidance Lee Subject: Re: [Flightgear-devel] Object avoidance On Sunday 17 February 2008 11:35, Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE wrote: On Friday 15 February

[Flightgear-devel] [EMAIL PROTECTED]: FGCOM version 2.0pre]

2008-02-23 Thread Holger Wirtz
I forgot to tell you that you have to change the directories for PLIB and OPENAL in the Makefile (line 26 and 27)... Regards, Holger - Forwarded message from Holger Wirtz [EMAIL PROTECTED] - Date: Fri, 22 Feb 2008 11:12:08 +0100 From: Holger Wirtz [EMAIL PROTECTED] To: Flightgear

Re: [Flightgear-devel] Patch v5 - Rain Snow

2008-02-23 Thread Curtis Olson
On Fri, Feb 22, 2008 at 1:29 PM, Nicolas wrote: With OSG precipitation, I can't get in the same time snow and rain... No, there isn't factor in the motion of the aircraft... We can work to improve this. The origin and the wind have to be tested... and maybe adapted. Hi Nicolas, If I

[Flightgear-devel] tree problems ...

2008-02-23 Thread SydSandy
Well I,ve converted all terrain textures to PNG (except the random ac models), no problems here. But , I've run into a problem with the wrong tree sets drawn for material type. Ive checked the materials.xml file (found one error that was my fault), but I'm getting for example , conifer for for

Re: [Flightgear-devel] Patch v5 - Rain Snow

2008-02-23 Thread Nicolas
Hi, Le samedi 23 février 2008 à 13:53 -0600, Curtis Olson a écrit : Hi Nicolas, If I look very close with both snow and rain, I can now see that the aircraft motion through the falling particles seems to be correct ... it's subtle and sometimes hard to see depending on the lighting and

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2008-02-23 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-02-23_03:08:25 (mfranz) /var/cvs/SimGear-0.3/source/simgear/environment/metar.cxx don't reset modifier in M1SM-type visibility 2f585eeea02e2c79d7b1d8c4963bae2d