I wrote:
Subject: Re: [Flightgear-devel] Object avoidance
Lee
Subject: Re: [Flightgear-devel] Object avoidance
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE wrote:
On Friday 15 February
I forgot to tell you that you have to change the directories for PLIB
and OPENAL in the Makefile (line 26 and 27)...
Regards, Holger
- Forwarded message from Holger Wirtz [EMAIL PROTECTED] -
Date: Fri, 22 Feb 2008 11:12:08 +0100
From: Holger Wirtz [EMAIL PROTECTED]
To: Flightgear
On Fri, Feb 22, 2008 at 1:29 PM, Nicolas wrote:
With OSG precipitation, I can't get in the same time snow and rain...
No, there isn't factor in the motion of the aircraft... We can work to
improve this.
The origin and the wind have to be tested... and maybe adapted.
Hi Nicolas,
If I
Well I,ve converted all terrain textures to PNG (except the random ac models),
no problems here.
But , I've run into a problem with the wrong tree sets drawn for material type.
Ive checked the materials.xml file (found one error that was my fault), but I'm
getting for example , conifer for for
Hi,
Le samedi 23 février 2008 à 13:53 -0600, Curtis Olson a écrit :
Hi Nicolas,
If I look very close with both snow and rain, I can now see that the
aircraft motion through the falling particles seems to be correct ...
it's subtle and sometimes hard to see depending on the lighting and
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2008-02-23_03:08:25 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/environment/metar.cxx
don't reset modifier in M1SM-type visibility
2f585eeea02e2c79d7b1d8c4963bae2d
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