Hi Gabor,
> This problem can come from two sources, the parking positions can be
> defined
> wrong, or the position or scale of the buildings can be wrong. Or both. :)
>
Now with more and more parts of the terminals being added, I encounter
more errors with the aircraft positions again (the
Hi,
For a long time now I've been using ballistic submodels for
trajectory markers.
When using the trajectory markers, a simple inverted 'T' two line
object is created at the aircraft position once per second, aligned
with the aircraft roll and pitch axis. The submodels have no
weight, 0 buo
On Tuesday 11 March 2008 17:22, Curtis Olson wrote:
> On Tue, Mar 11, 2008 at 12:06 PM, Melchior FRANZ wrote:
> > No, you can leave that. Just install plib somewhere else (e.g.
> > in your home dir), and point sg and fg to it via
> > --with-plib=... plib is (supposed to be) linked statically, so
>
Hello,
here is a short update:
Today I went to EDDF to take some photos of as many buildings and things
as possible, to be able to better create textures. Some of the results
can already be seen in SVN. However, I have one problem: There is
reconstruction going on on gate c/d and they built a n
On Tue, 11 Mar 2008 18:29:47 +0100, Ralf wrote in message
<[EMAIL PROTECTED]>:
> Hi!
>
> Arnt Karlsen wrote:
> > On Tue, 11 Mar 2008 16:51:16 +0100, gerard wrote in message
> > <[EMAIL PROTECTED]>:
> >> h,
> >> AS LONG, we have not sea level consistency with OSG sea tiles and
> >> sea coas
Hi!
Arnt Karlsen wrote:
> On Tue, 11 Mar 2008 16:51:16 +0100, gerard wrote in message
> <[EMAIL PROTECTED]>:
>> h,
>> AS LONG, we have not sea level consistency with OSG sea tiles and
>> sea coastline which makes the the ships flying over.
>> The carriers and others ships are welcome in the
* Durk Talsma -- Tuesday 11 March 2008:
> From Steve's original message, I'm under the impression that something
> significant has happened that will allow him a lot more time for plib.
Yes, for PLIB2. He's working on the successor already, and the
description sounds a bit like OSG. But I don't t
On Tuesday 11 March 2008 09:05, Melchior FRANZ wrote:
> ... it also allows to clean up src/GUI/. We have some hacks in
> there and even files that could be removed (puList.[ch]xx). And
> sooner or later we'll have to pull the few remaining plib parts
> that we still use (plibnet, plibpu, plibpuaux,
On Tue, Mar 11, 2008 at 12:06 PM, Melchior FRANZ wrote:
> No, you can leave that. Just install plib somewhere else (e.g. in
> your home dir), and point sg and fg to it via --with-plib=...
> plib is (supposed to be) linked statically, so it's not needed
> at runtime and can be anywhere.
Just be c
Pengy has done another short Animation
RKO Helicopter & Plane
00:42 http://uk.youtube.com/watch?v=2c62xfx8_-s
Aerotro
Online FlightGear Simulator Tracker Page.
http://mpserver04.flightgear.org
http://www.flightgear.org-
* LeeE -- Tuesday 11 March 2008:
> It'll just be a bit of a nuisance pulling out the standard version
> for my distro (luckily I have nothing else installed that depends
> upon it) on all my systems (7) and then installing from the
> tarball.
No, you can leave that. Just install plib somewhere
On Tue, 11 Mar 2008 16:51:16 +0100, gerard wrote in message
<[EMAIL PROTECTED]>:
> On mar 11 mars 2008, alexis bory wrote:
> > Hi Martin, and all,
> >
> > I think we should have /data/AI/Naval/ for the carriers and other
> > ships, and also AI/Misc/ and AI/Misc/Groundtarget/ for the
> > forecomin
On mar 11 mars 2008, alexis bory wrote:
> Hi Martin, and all,
>
> I think we should have /data/AI/Naval/ for the carriers and other ships,
> and also AI/Misc/ and AI/Misc/Groundtarget/ for the forecoming reacting
> ground targets (I've been told that we are going to have exploding tanks
> and IMHO
* Curtis Olson -- Tuesday 11 March 2008:
> I'm happy to see plib do another official release that includes many bug
> fixes. Yes lets definitely move forward and make our official dependency on
> plib-1.8.5
Thanks. For those who don't have it yet:
http://plib.sourceforge.net/download.html
or
Hi there,
I made a patch to solve a problem in osgviewer for Mac OS X.
This patch enables osgviewer version of FlightGear to show window frame,
menubar, and Docks properly.
Please apply the enclosed patch to CVS/OSG branch.
Plus, I want
There are some more issues on Mac OS related to osgviewer
Hi Ron,
I have updated the patch... (in remplacement of last)
I have taken into account your comments.
Thx
Nicolas
On Tue, 11 Mar 2008 07:30:53 -0600, Ron Jensen <[EMAIL PROTECTED]> wrote:
> On Tue, 2008-03-11 at 10:05 +0100, Nicolas wrote:
>> Hi,
>> Thank's for this quickly int
On Tue, Mar 11, 2008 at 3:05 AM, Melchior FRANZ wrote:
> Now that plib 1.8.5 has been released, I suggest to make it a
> requirement in fgfs/configure.ac. This doesn't only force people
> to use a version with fixed networking and joystick handling ...
>
> * Fixed netSocket.
> * Handle linux joy
Hi Martin, and all,
I think we should have /data/AI/Naval/ for the carriers and other ships,
and also AI/Misc/ and AI/Misc/Groundtarget/ for the forecoming reacting
ground targets (I've been told that we are going to have exploding tanks
and IMHO they shouldn't be mixed with real serious civil
On Tue, 2008-03-11 at 10:05 +0100, Nicolas wrote:
> Hi,
> Thank's for this quickly integration.
> I send you a little improvement to fix :
> - no rain when there isn't clouds layer
> => Now, I read the boundary layer too
> - disable the precipitation if the user doesn't want them !
> => Now, I rea
During my recent build of FG, I missed building the now required osgdb-png.dll,
and took some time finding the reason for the 'crash' ...
This patch to ModelRegistry.cxx gives more information to the console about the
problem, should this, or any other plugin not be available at runtime -
htt
While running FG under the MSVC8 debugger, I ran across a debug assertion ...
index out of range. This patch fixed it -
http://geoffair.net/fg/fgfs-042.htm#patch2
But as stated, not sure what this does to the code, but it got me through the
debug assertion that the index output[1] was out of
On Tuesday 11 March 2008 08:32, Melchior FRANZ wrote:
> * LeeE -- Tuesday 11 March 2008:
> > Or have I misunderstood the eventual intention?
>
> Yes. My intention is to go that smaller step first, and not
> the big one already. I can do the small one immediately, and
> *someone* can do the big one
* Martin Spott -- Tuesday 11 March 2008:
> Removed Files:
> catapult.rgb crew_1.rgb crew_2.rgb crew_3.rgb deck-stripe.rgb
[...]
> Log Message:
> Move AI ships into the AI department as well, adjust AI scenarios and
> docs (where appropriate).
Err ... wasn't $FG_ROOT/AI/Aircraft/ meant to co
Hi,
Thank's for this quickly integration.
I send you a little improvement to fix :
- no rain when there isn't clouds layer
=> Now, I read the boundary layer too
- disable the precipitation if the user doesn't want them !
=> Now, I read the property tree to know if precipitation are e
* LeeE -- Tuesday 11 March 2008:
> Or have I misunderstood the eventual intention?
Yes. My intention is to go that smaller step first, and not
the big one already. I can do the small one immediately, and
*someone* can do the big one whenever s/he pleases. Could be
you! :-}
m.
--
On Tuesday 11 March 2008 08:05, Melchior FRANZ wrote:
> Now that plib 1.8.5 has been released, I suggest to make it a
> requirement in fgfs/configure.ac. This doesn't only force people
> to use a version with fixed networking and joystick handling ...
>
> * Fixed netSocket.
> * Handle linux joy
Now that plib 1.8.5 has been released, I suggest to make it a
requirement in fgfs/configure.ac. This doesn't only force people
to use a version with fixed networking and joystick handling ...
* Fixed netSocket.
* Handle linux joysticks with a lot of axes.
* several fixes and improvements to
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