On Apr 23, 2008, at 4:09 PM, Adam Dershowitz wrote:
On Apr 21, 2008, at 2:17 PM, Melchior FRANZ wrote:
* Adam Dershowitz -- Monday 21 April 2008:
I did make the minor change that Alex suggested in this discussion:
[...]
and then rebuilt and it seems to be working. Is that essentially
the c
On Apr 21, 2008, at 2:17 PM, Melchior FRANZ wrote:
> * Adam Dershowitz -- Monday 21 April 2008:
>> I did make the minor change that Alex suggested in this discussion:
>> [...]
>> and then rebuilt and it seems to be working. Is that essentially
>> the change that you were referring to?
>
> It'
--- Torsten Dreyer <[EMAIL PROTECTED]> schrieb:
> Hi all
>
> encouraged by my first "bugfix" for the osg-code and
> after digging through the
> osg examples, I found the osgShadow implementation.
> I extracted the relevant
> code from the osgshadow example (which looks very
> promising) and me
Hi all
encouraged by my first "bugfix" for the osg-code and after digging through the
osg examples, I found the osgShadow implementation. I extracted the relevant
code from the osgshadow example (which looks very promising) and merged it
into the renderer.cxx to see, if it works.
To keep it sho
--- On Sun, 20/4/08, Ron Jensen wrote:
> On Sun, 2008-04-20 at 12:55 -0700, Stuart Buchanan wrote:
> > Hi All,
> >
> > Enthused by a comment on the forum by snork
> >
> (http://www.flightgear.org/forums/viewtopic.php?t=1333),
> I've been
> > working on an extension to the generic blackout/redout
>
Does anyone here know how helipad lighting typically works
in a case like this?
http://doris.ooe.gv.at/viewer/%28S%28lzssrqnmskruqee2yda3lcus%29%29/init.aspx?ks=alk&karte=gk&koord=62803.89;343426.49&massstab=15000
It's sized 25x25m with 7x7 edge lights and 4 corner lights.
I assume that, depen
I am interested if there is a way to make a 2-D panel visible when not
in the cockpit view? I have a mini-panel that shows a few variables,
and I want to know if there is a way to make this small panel of
information visible when looking at an outside view of the aircraft.
Is there just a pr
hi,
this is a small (-1/+3) patch to fix pick animations on scenery objects. since
picking apparently doesn't care for polygon offsets, the objects got into the
picklist in the wrong way. now, no matter if the "highlight group" or
the "normal group" gets hit first, the callback will fire.
...
Hi Durk,
--- Durk Talsma <[EMAIL PROTECTED]> schrieb:
>> You mean that (for instance) /ai/aircraft[100]/
does
>> not always refer to the
>> same aircraft, but changes as aircraft are added or
>> deleted as demanded?
Right
>> However, each
>> property should remain pointed to the same
air
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