Hello all,
I am currently working on the F4U and like to implement a second livery
select Dialog.
I need one to manage the Aircraft fuselage/wing livery and one to select
the logo on the Cowling.
Now in the menu I can only specify one livery select. How can I add
another one?
Any help
Am Donnerstag, den 09.10.2008, 07:36 + schrieb Heiko Schulz:
Von: Detlef Faber [EMAIL PROTECTED]
Betreff: [Flightgear-devel] Second Livery select Dialog
An: Flightgear-devel flightgear-devel@lists.sourceforge.net
Datum: Donnerstag, 9. Oktober 2008, 9:26
Hello all,
I am
Stefan Seifert wrote:
Hi,
attached is a little patch for the f16. It's VRP is obviously wrong, when
watching turns on the ground from outside. I did standard
slipping-of-the-edge tests and found an x-value of -180in to improve the
situation a lot.
Thanks, it's added tot the latest
Maybey if you change all the Livery tags/codes to Livery1?
Or maybey make it liverytail orsomething.
So
property-base/sim/model/livery/property-base
will become
property-base/sim/model/livery1/property-base
and
aircraft.livery.init(.
will become
aircraft.livery1.init(
And also
* Detlef Faber -- Thursday 09 October 2008:
I want to give the option to select a different logo with the same
livery. (e.g One Navy Aircraft with the skull logo and another navy
Aircraft with dragon logo).
Use aircraft.formation for now. It's very similar to aircraft.livery.
I'll add a
Hello,
Which is the right way, to give some specific animations (which are not
generic within the MP system), to the other MP pilots/players
For instance i would like to send the wings folding, and the incidences wings.
surface-positions/wing-fold-pos-norm and surface-positions/wings-pos-norm
Erik Hofman wrote (a long time ago)
-Original Message-
From: [mailto:[EMAIL PROTECTED]
Sent: 30 September 2008 09:09
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to
landinglights; -)?
gerard robin wrote:
OSG
Vivian Meazza wrote:
It's been possible to attach a sub-submodel to a submodel for some time now
(a year or so). See data\Aircraft\seahawk\Models\seahawk-submodels.xml and
data\Aircraft\seahawk\Models\seahawk-subsubmodels.xml to see how it's done.
Submodels are hard on frame rates, so if
On Thu, October 9, 2008 12:16 pm, gerard robin wrote:
Hello,
Which is the right way, to give some specific animations (which are not
generic within the MP system), to the other MP pilots/players
For instance i would like to send the wings folding, and the incidences
wings.
Hi,
I didn't even know there was a difference between
submodels and
particles these days ... thanks for the info!
Erik
there is a big difference, not only regarding perfomance and abilities!
Very nice to play with!
(I start to wonder if the documentation isn't severely
out of date)
* gerard robin -- Thursday 09 October 2008:
surface-positions/wing-fold-pos-norm and
surface-positions/wings-pos-norm
If these are the commonly used properties for this
purpose, then we should just add them to the list in
src/Multiplyer/mulitplaymgr.cxx. Generic MP properties
should only be
On jeudi 09 octobre 2008, Melchior FRANZ wrote:
* gerard robin -- Thursday 09 October 2008:
surface-positions/wing-fold-pos-norm and
surface-positions/wings-pos-norm
If these are the commonly used properties for this
purpose, then we should just add them to the list in
* gerard robin -- Thursday 09 October 2008:
On jeudi 09 octobre 2008, Melchior FRANZ wrote:
If these are the commonly used properties for this
purpose, then we should just add them to the list in
src/Multiplyer/mulitplaymgr.cxx.
Wing position, not sure that we will have many AC with
On jeudi 09 octobre 2008, Vivian Meazza wrote:
Erik Hofman wrote (a long time ago)
-Original Message-
From: [mailto:[EMAIL PROTECTED]
Sent: 30 September 2008 09:09
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to
Added:
+ {111, surface-positions/wing-pos-norm, SGPropertyNode::FLOAT},
+ {112, surface-positions/wing-fold-pos-norm, SGPropertyNode::FLOAT},
wing(s)-pos-norm is apparently not used anywhere yet,
but wing-fold-pos-norm is:
$ lsprop|grep wing-fold-pos-norm
Hi,
However, the comparison is not fair, the xml is understood
by everybody, it is
integrated into FG ( wind effect ) versus the OSG script
which was difficult
to understand, it is not integrated into FG.
My whish is to have both :) :)
Cheers
--
Gérard
That's not quite
Melchior FRANZ wrote:
Added:
+ {111, surface-positions/wing-pos-norm,
SGPropertyNode::FLOAT}, + {112,
surface-positions/wing-fold-pos-norm, SGPropertyNode::FLOAT},
wing(s)-pos-norm is apparently not used anywhere yet, but
wing-fold-pos-norm is:
$ lsprop|grep wing-fold-pos-norm
Heiko Schulz wrote:
(wonders if Erik knows that we moved from plib to OSG... :-P)
I think I remember something like that .. :)
I've been busy for more than a year (maybe two) and didn't pay much
attention to FlightGear during that period.
Erik
Alexis Bory - xiii wrote:
Melchior FRANZ wrote:
Added:
+ {111, surface-positions/wing-pos-norm, SGPropertyNode::FLOAT},
+ {112, surface-positions/wing-fold-pos-norm,
SGPropertyNode::FLOAT},
wing(s)-pos-norm is apparently not used anywhere yet, but
wing-fold-pos-norm is:
$
Heiko Schulz wrote
However, the comparison is not fair, the xml is understood
by everybody, it is
integrated into FG ( wind effect ) versus the OSG script
which was difficult
to understand, it is not integrated into FG.
My whish is to have both :) :)
Cheers
--
Gérard
Hi
I just dared to submit my first files into the data package outside the
aircraft folders maintained by myself.
It is the improved imlementation and 3d-model of the KX165 COMM/NAV radio that
has been in the SenecaII from the beginning.
The implementation is almost complete, frequency
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