[Flightgear-devel] Second Livery select Dialog

2008-10-09 Thread Detlef Faber
Hello all, I am currently working on the F4U and like to implement a second livery select Dialog. I need one to manage the Aircraft fuselage/wing livery and one to select the logo on the Cowling. Now in the menu I can only specify one livery select. How can I add another one? Any help

Re: [Flightgear-devel] Second Livery select Dialog

2008-10-09 Thread Detlef Faber
Am Donnerstag, den 09.10.2008, 07:36 + schrieb Heiko Schulz: Von: Detlef Faber [EMAIL PROTECTED] Betreff: [Flightgear-devel] Second Livery select Dialog An: Flightgear-devel flightgear-devel@lists.sourceforge.net Datum: Donnerstag, 9. Oktober 2008, 9:26 Hello all, I am

Re: [Flightgear-devel] Correction for the f16's VRP

2008-10-09 Thread Erik Hofman
Stefan Seifert wrote: Hi, attached is a little patch for the f16. It's VRP is obviously wrong, when watching turns on the ground from outside. I did standard slipping-of-the-edge tests and found an x-value of -180in to improve the situation a lot. Thanks, it's added tot the latest

Re: [Flightgear-devel] Second Livery select Dialog

2008-10-09 Thread Gijs de Rooy
Maybey if you change all the Livery tags/codes to Livery1? Or maybey make it liverytail orsomething. So property-base/sim/model/livery/property-base will become property-base/sim/model/livery1/property-base and aircraft.livery.init(. will become aircraft.livery1.init( And also

Re: [Flightgear-devel] Second Livery select Dialog

2008-10-09 Thread Melchior FRANZ
* Detlef Faber -- Thursday 09 October 2008: I want to give the option to select a different logo with the same livery. (e.g One Navy Aircraft with the skull logo and another navy Aircraft with dragon logo). Use aircraft.formation for now. It's very similar to aircraft.livery. I'll add a

[Flightgear-devel] Multiplay animation

2008-10-09 Thread gerard robin
Hello, Which is the right way, to give some specific animations (which are not generic within the MP system), to the other MP pilots/players For instance i would like to send the wings folding, and the incidences wings. surface-positions/wing-fold-pos-norm and surface-positions/wings-pos-norm

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Vivian Meazza
Erik Hofman wrote (a long time ago) -Original Message- From: [mailto:[EMAIL PROTECTED] Sent: 30 September 2008 09:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)? gerard robin wrote: OSG

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Erik Hofman
Vivian Meazza wrote: It's been possible to attach a sub-submodel to a submodel for some time now (a year or so). See data\Aircraft\seahawk\Models\seahawk-submodels.xml and data\Aircraft\seahawk\Models\seahawk-subsubmodels.xml to see how it's done. Submodels are hard on frame rates, so if

Re: [Flightgear-devel] Multiplay animation

2008-10-09 Thread Anders Gidenstam
On Thu, October 9, 2008 12:16 pm, gerard robin wrote: Hello, Which is the right way, to give some specific animations (which are not generic within the MP system), to the other MP pilots/players For instance i would like to send the wings folding, and the incidences wings.

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Heiko Schulz
Hi, I didn't even know there was a difference between submodels and particles these days ... thanks for the info! Erik there is a big difference, not only regarding perfomance and abilities! Very nice to play with! (I start to wonder if the documentation isn't severely out of date)

Re: [Flightgear-devel] Multiplay animation

2008-10-09 Thread Melchior FRANZ
* gerard robin -- Thursday 09 October 2008: surface-positions/wing-fold-pos-norm and surface-positions/wings-pos-norm If these are the commonly used properties for this purpose, then we should just add them to the list in src/Multiplyer/mulitplaymgr.cxx. Generic MP properties should only be

Re: [Flightgear-devel] Multiplay animation

2008-10-09 Thread gerard robin
On jeudi 09 octobre 2008, Melchior FRANZ wrote: * gerard robin -- Thursday 09 October 2008: surface-positions/wing-fold-pos-norm and surface-positions/wings-pos-norm If these are the commonly used properties for this purpose, then we should just add them to the list in

Re: [Flightgear-devel] Multiplay animation

2008-10-09 Thread Melchior FRANZ
* gerard robin -- Thursday 09 October 2008: On jeudi 09 octobre 2008, Melchior FRANZ wrote: If these are the commonly used properties for this purpose, then we should just add them to the list in src/Multiplyer/mulitplaymgr.cxx. Wing position, not sure that we will have many AC with

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread gerard robin
On jeudi 09 octobre 2008, Vivian Meazza wrote: Erik Hofman wrote (a long time ago) -Original Message- From: [mailto:[EMAIL PROTECTED] Sent: 30 September 2008 09:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to

Re: [Flightgear-devel] Multiplay animation

2008-10-09 Thread Melchior FRANZ
Added: + {111, surface-positions/wing-pos-norm, SGPropertyNode::FLOAT}, + {112, surface-positions/wing-fold-pos-norm, SGPropertyNode::FLOAT}, wing(s)-pos-norm is apparently not used anywhere yet, but wing-fold-pos-norm is: $ lsprop|grep wing-fold-pos-norm

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Heiko Schulz
Hi, However, the comparison is not fair, the xml is understood by everybody, it is integrated into FG ( wind effect ) versus the OSG script which was difficult to understand, it is not integrated into FG. My whish is to have both :) :) Cheers -- Gérard That's not quite

Re: [Flightgear-devel] Multiplay animation

2008-10-09 Thread Alexis Bory - xiii
Melchior FRANZ wrote: Added: + {111, surface-positions/wing-pos-norm, SGPropertyNode::FLOAT}, + {112, surface-positions/wing-fold-pos-norm, SGPropertyNode::FLOAT}, wing(s)-pos-norm is apparently not used anywhere yet, but wing-fold-pos-norm is: $ lsprop|grep wing-fold-pos-norm

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Erik Hofman
Heiko Schulz wrote: (wonders if Erik knows that we moved from plib to OSG... :-P) I think I remember something like that .. :) I've been busy for more than a year (maybe two) and didn't pay much attention to FlightGear during that period. Erik

Re: [Flightgear-devel] Multiplay animation

2008-10-09 Thread Alexis Bory - xiii
Alexis Bory - xiii wrote: Melchior FRANZ wrote: Added: + {111, surface-positions/wing-pos-norm, SGPropertyNode::FLOAT}, + {112, surface-positions/wing-fold-pos-norm, SGPropertyNode::FLOAT}, wing(s)-pos-norm is apparently not used anywhere yet, but wing-fold-pos-norm is: $

Re: [Flightgear-devel] Bug or Feature? Or an accidently way tolandinglights; -)?

2008-10-09 Thread Vivian Meazza
Heiko Schulz wrote However, the comparison is not fair, the xml is understood by everybody, it is integrated into FG ( wind effect ) versus the OSG script which was difficult to understand, it is not integrated into FG. My whish is to have both :) :) Cheers -- Gérard

[Flightgear-devel] New Instrument in Instruments-3d: KX165

2008-10-09 Thread Torsten Dreyer
Hi I just dared to submit my first files into the data package outside the aircraft folders maintained by myself. It is the improved imlementation and 3d-model of the KX165 COMM/NAV radio that has been in the SenecaII from the beginning. The implementation is almost complete, frequency