Hi all, can't build in debug atm on Doze, as a recent change in simgear/screen/RenderTexture.cpp breaks non X11 builds because of non isolated GLX code. The attributes code should have been wrapped (tsk tsk 8p)
This is a bandaid, as it does NOT implement the equivalent functionality on win32 (or non-x11 MacOS X builds) I've simply added an #ifndef _WIN32 bracket to the GLX code. Not having access to a Mac or PC running MacOS X, I didn't do anything to ensure it builds there. Thanks to whomever takes care of this, Cheers, Nic -- Be Kind. Remember, everyone is fighting a hard battle.
RenderTexture.cpp.patch
Description: Binary data
------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge
_______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel