I did a CVS update of SimGear and FG yesterday and I'm getting linker
errors, but I don't understand why?
../../src/Navaids/libNavaids.a(positioned.o): In function
`FGPositioned::typeFromName(std::basic_stringchar,
std::char_traitschar, std::allocatorchar const)':
I agree that a bug tracking system is a good thing. My thoughts hopes are
that once we finalized what we were doing with our eventual move away from
CVS, We would move our code to a system that offers a number of developer
features including an integrated bug tracker. Google does offer a nice
On Thu, Oct 1, 2009 at 2:25 AM, Curtis Olson curtol...@gmail.com wrote:
I agree that a bug tracking system is a good thing. My thoughts hopes are
that once we finalized what we were doing with our eventual move away from
CVS, We would move our code to a system that offers a number of
Curtis Olson wrote:
I agree that a bug tracking system is a good thing. My thoughts
hopes are that once we finalized what we were doing with our eventual
move away from CVS, We would move our code to a system that offers a
number of developer features including an integrated bug tracker.
On Wed, Sep 30, 2009 at 11:58 AM, Pete Morgan ac...@daffodil.uk.com wrote:
Curtis Olson wrote:
I agree that a bug tracking system is a good thing. My thoughts
hopes are that once we finalized what we were doing with our eventual
move away from CVS, We would move our code to a system
Gorilla thanks. U kinda exlained what's needed..
My vision it to filter the results and then have a direction of things
to fix from user reports...
Users are our best friends.. who can complain to their hearts content..
The issue now is that we need to register and recongise all the
Precisley the problem is that me as amuppet doth not know where the
issue ie at, and where to report.
So at least if we can point users to a particular point, then they can
be filtered and sorted.
therby dipatched to the concerned.
At the moment its real crap.. so at least I want to use
Source code != bug tracking..
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I'm just not sure how productive it is to register yet another separate
google project simply to use the bug tracker. Why not use the bug tracker
at code.google.com/p/flightgear? I've been holding off pushing any
particular bug tracking system, because it really makes a lot of sense to
co-locate
Hi,
Curtis Olson wrote:
Why not use the bug tracker at code.google.com/p/flightgear?
Is it just me or does that project not exist? The link gives an error page and
the project
does not show up when searching for FlightGear on Google Code. The simgear one
does
exist...
Cheers,
code.google.com/p/flightgea http://code.google.com/p/flightgearr = 404 ???
I am interested in the bug tracking bit Will make life easier for all -)
Pete
Krash handler
FG.uk PLC
Curtis Olson wrote:
I'm just not sure how productive it is to register yet another
separate google project simply
same here ?
Gijs de Rooy wrote:
Hi,
Curtis Olson wrote:
Why not use the bug tracker at code.google.com/p/flightgear
http://code.google.com/p/flightgear?
Is it just me or does that project not exist? The link gives an error
page and the project
does not show up when searching
Pete Morgan wrote:
I do like the way qt uses it with merge requests. a lot of them to do
with documentation corrections, as well as minor touches to code.
I was following this thread since I'm interested about opinions and thoughts
about version control systems, from a software engineering
On Wed, Sep 30, 2009 at 12:47 PM, Gijs de Rooy gijsr...@hotmail.com wrote:
Hi,
Curtis Olson wrote:
Why not use the bug tracker at code.google.com/p/flightgear?
Is it just me or does that project not exist? The link gives an error page
and the project
does not show up when searching
Curtis..
Thou needs to rise up and command the people.
Please dictate where we can file bugs first..
--
Come build with us! The BlackBerryreg; Developer Conference in SF, CA
is the only developer event you need to
So what would the source tree look like to you as a developer and pilot
eg
hanger/boeing/**
Pablo Rogina wrote:
Pete Morgan wrote:
I do like the way qt uses it with merge requests. a lot of them to do
with documentation corrections, as well as minor touches to code.
I was following
Hi Jim,
I just noticed you added an OSG dependency to strutils.cxx/hxx If possible
it would be nice to avoid adding graphics system dependencies to these text
manipulation libraries. SimGear and SimGear code is used in a variety of
places beyond FlightGear, even in embedded systems where
Ok, duh! I see that is a single character function, but there has to be a
string class function or it can't be too hard to whip up a little function
ourselves.
Thanks,
Curt.
On Wed, Sep 30, 2009 at 1:44 PM, Curtis Olson wrote:
Hi Jim,
I just noticed you added an OSG dependency to
Hi Stuart,
Thanks for keeping on top of the news letter. It is definitely
appreciated! I like that you've kept it simple and concise.
Thanks!
Curt.
On Wed, Sep 30, 2009 at 4:09 PM, Stuart Buchanan
stuart_d_bucha...@yahoo.co.uk wrote:
Hi All,
The September edition of The FlightGear
Curt wrote
'git implementations under windows run fine' Who claims that? Not here they
don't. I get constant glitches with cloned repos hanging - not only do they
hang, but I can find no way out of the situation. I'm really p*ssed off with
git right now. I'm in the anything but git camp today!
On 10/01/2009 12:13 AM, Vivian Meazza wrote:
Curt wrote
‘git implementations under windows run fine’ Who claims that? Not here
they don’t. I get constant glitches with cloned repos hanging – not only
do they hang, but I can find no way out of the situation. I’m really
p*ssed off with
On 30 Sep 2009, at 20:15, Simon Hollier wrote:
I don't think there's an STL function, but there is
boost::to_lower(str) or even something like:
for (unsigned i=0; i str.length(); ++i) {
str[i] = tolower(str[i]);
}
I already chatted to Tim about this, I'm going to switch to the boost
Hi Stuart,
Unless somebody else beats me to it, I'll try to commit this patch this
weekend.
Thanks for this fine contribution,
Cheers,
Durk
On Wednesday 30 September 2009 11:15:21 pm Stuart Buchanan wrote:
Hi All,
I've been doing some work to improve the 3D clouds.
As well as a variety
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