On 11/24/2009 07:53 AM, syd adams wrote:
I'll try again ... attached an image so the first email didnt go through .
The trees are now thinner here , and knocking my framerate down by 10
fps with the same options I ran before . Trees are being hidden now by
the tree texture in front ... they
I'd like to add a little story to this thread.
Before I started my/our Landcover-DB-project (which is already a few
years old) we were having an ongoing dispute about wether the
underlying land cover data or some tweaking the data-techniques in
the TerraGear toolchain had been responsible for
On Mon, 2009-11-23 at 23:19 +0100, Tim Moore wrote:
On 11/23/2009 10:54 PM, Martin Spott wrote:
Tim Moore wrote:
Update of /var/cvs/SimGear-0.3/source/simgear/scene/material
In directory baron.flightgear.org:/tmp/cvs-serv25138/simgear/scene/material
Modified Files:
Effect.hxx
On 11/24/2009 10:23 AM, Tim Moore wrote:
On 11/24/2009 07:53 AM, syd adams wrote:
I'll try again ... attached an image so the first email didnt go through .
The trees are now thinner here , and knocking my framerate down by 10
fps with the same options I ran before . Trees are being hidden now
On Sun, 2009-11-22 at 16:06 -0600, James Turner wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/c172p/Nasal
In directory baron.flightgear.org:/tmp/cvs-serv24918/Nasal
Modified Files:
action-sim.nas
Log Message:
Dave Perry:
This patch adds main gear rotations about the
On Tue, Nov 24, 2009 at 5:28 PM, Ron Jensen w...@jentronics.com wrote:
The relationship between feet and meters is exactly 0.3048 feet per
meter. Your conversion value of 12/39.4 is approximately 0.30456... It
would be better to do:
# constants
...
var radTOdeg = 57.295779;
var
Ron Jensen wrote:
The relationship between feet and meters is exactly 0.3048 feet per
meter. Your conversion value of 12/39.4 is approximately 0.30456... It
would be better to do:
# constants
...
var radTOdeg = 57.295779;
var ftTOmeter = 0.3048;
...
# Right main
var
It looks like the rotate animation remembers all properties it took data
from and adds them. If one section of rotate is turned off by a
condition its previous value is retained somewhere in FG internals and
used anyway. It just updates its internal value to current value of
property when
Hi Tim , just did another update . clouds still hide trees on the
horizon , but the trees themselves work like they did before ...
thanks
On 11/24/09, syd adams adams@gmail.com wrote:
I'll give it another try after work ... I should have mentioned that
this was the git version I compiled
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