Re: [Flightgear-devel] right mouse click with pick animation

2009-12-17 Thread Sébastien MARQUE
Hi, I've tried different solutions with the source into simgear/scene/model/animation.cxx (mostly reverting some changes), even if I haven't found anything that I was able to clearly identify as the origin of my problem. So I'm now using a workaround: I add a binding in each involved action

[Flightgear-devel] OpenAL problem building SimGear on Mac OS X 10.4

2009-12-17 Thread Andrew Gillanders
Hello all, I am trying to get SimGear 1.9.0 built, in order to build TerraGear to try some scenery building. I patched the sources to get around the alut problem, but then found that the OpenAL framework is PPC only. I downloaded again from http://mac.softpedia.com/get/Development/

Re: [Flightgear-devel] Curt's airfield with dual view fron the rascal camera pictures on flightprosim !!!

2009-12-17 Thread Curtis Olson
On Wed, Dec 16, 2009 at 5:31 PM, Alexis Bory - xiii wrote: Yes he dares ! http://flightprosim.com/screenshots/SNAG-0281.jpg Now I'm winding! (Picture my right arm making a reverse windmill motion) :-) I bet he didn't get permission from google to post/use google map imagery (like we did on

Re: [Flightgear-devel] Curt's airfield with dual view fron the rascal

2009-12-17 Thread Martin Spott
Alexis Bory - xiii wrote: http://flightprosim.com/screenshots/SNAG-0281.jpg In the meantime the link has already been replaced with another screenshot - still based on copyrighted material Holy cow, I'm impressed to see this guy is managing to to drop one clanger after another :-)

Re: [Flightgear-devel] Curt's airfield with dual view fron the rascal

2009-12-17 Thread Gene Buckle
On Thu, 17 Dec 2009, Martin Spott wrote: Alexis Bory - xiii wrote: http://flightprosim.com/screenshots/SNAG-0281.jpg In the meantime the link has already been replaced with another screenshot - still based on copyrighted material Holy cow, I'm impressed to see this guy is managing to

Re: [Flightgear-devel] right mouse click with pick animation

2009-12-17 Thread Sébastien MARQUE
I couldn't find the cause in simgear/scene/model/animation.cxx because the solution is in $FG_SRC/src/Input/FGMouseInput.cxx :). Attached a patch to get the old behaviour back. Can it be commited please? Thank you for interest. regards seb Sébastien MARQUE wrote : Hi, I've tried different

[Flightgear-devel] Glide slope (ILS) range

2009-12-17 Thread Curtis Olson
I had a squawk here from a (real) King Air pilot because on an ILS approach, our glideslope indicator doesn't become active/in-range until about 7-8 miles out. Beyond this range the indicator just stays centered at zero. With a standard 3 degree glide slope, 7 miles out equates to about 2000'

Re: [Flightgear-devel] Glide slope (ILS) range

2009-12-17 Thread James Turner
On 17 Dec 2009, at 18:44, Curtis Olson wrote: I don't have personal knowledge of what is correct, but this change to glideslope range impacts our ability to practice ILS approaches and I have a current King Air pilot complaining about the behavior. Pulling out some old approach plates

Re: [Flightgear-devel] Curt's airfield with dual view fron the rascal camera pictures on flightprosim !!!

2009-12-17 Thread syd adams
This one is interesting too ... Says Flightgear in the Window title :) http://flightprosim.com/screenshots/SNAG-1420.jpg On 12/17/09, Curtis Olson curtol...@gmail.com wrote: On Wed, Dec 16, 2009 at 5:31 PM, Alexis Bory - xiii wrote: Yes he dares !

[Flightgear-devel] material animation

2009-12-17 Thread adams . syd
Hi guys , I'ma bit concerned about the material animation being part of the shader group ... I have no instrument lights if shaders are off , which is a bad idea in my opinion ... I see other odd effects with liveries too . Am I worrying needlessly , or just not understanding the current

Re: [Flightgear-devel] Glide slope (ILS) range

2009-12-17 Thread Curtis Olson
On Thu, Dec 17, 2009 at 1:25 PM, James Turner wrote: On 17 Dec 2009, at 18:44, Curtis Olson wrote: I don't have personal knowledge of what is correct, but this change to glideslope range impacts our ability to practice ILS approaches and I have a current King Air pilot complaining about

Re: [Flightgear-devel] Glide slope (ILS) range

2009-12-17 Thread Jari Häkkinen
Consulting my course material for passing the ATPL tests in Europe I read that the glide path is required to be usable up to a distance of 10 NM (which I interpret from the touch down zone not the distance to an DME that may or may not be at destination). This distance should be valid +-8

Re: [Flightgear-devel] Curt's airfield with dual view fron the rascal

2009-12-17 Thread Peter Brown
I would assume he must be on the FG-devel mailing list? Peter Peter Brown FG Farmboy On Dec 17, 2009, at 10:35 AM, Martin Spott wrote: Alexis Bory - xiii wrote: http://flightprosim.com/screenshots/SNAG-0281.jpg In the meantime the link has already been replaced with another

Re: [Flightgear-devel] material animation

2009-12-17 Thread Tim Moore
On Thu, Dec 17, 2009 at 9:21 PM, adams@gmail.com wrote: Hi guys , I'm a bit concerned about the material animation being part of the shader group ... I have no instrument lights if shaders are off , which is a bad idea in my opinion ... I see other odd effects with liveries too . Am I