Re: [Flightgear-devel] MP server and flight tracker problem...

2010-02-13 Thread Brant Gipson
I run 05 and the server cant connect to the tracker. FG_TRACKER::InitTracker() - failed to create TCP socket FG_TRACKER::InitTracker() - failed to create TCP On Sat, Feb 13, 2010 at 8:04 PM, evilslut wrote: > Hi Gabor, > > I'm the admin of mpserve12.flightgear.org and i cannot seem to create

Re: [Flightgear-devel] MP server and flight tracker problem...

2010-02-13 Thread evilslut
Hi Gabor, I'm the admin of mpserve12.flightgear.org and i cannot seem to create a connection to the tracker. A telnet to port 8000 of the tracker ip also gives a connection refused. FG_TRACKER::InitTracker() - failed to create TCP socket FG_TRACKER::InitTracker() - failed to create TCP socketFG_T

Re: [Flightgear-devel] MP server and flight tracker problem...

2010-02-13 Thread Gabor Toth
Hello Robert, I'm operating the tracker site, and currently I'm seeing connections to the tracker from the following servers: mpserver01 mpserver02 mpserver04 mpserver08 mpserver10 I hope some of these will work for you. Have a nice weekend, Gabor On Saturday 13 February 2010 08:30:35 R

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-13 Thread ken mays
> On Fri, Feb 12, 2010 at 2:30 PM, jean pellotier > wrote: > > > I've checked in fixes to several shaders. Please > test with current CVS. > > Some > > > of the shaders referenced glFrontMaterial.ambient > even though a color > > mode > > > of AMBIENT_AND_DIFFUSE was set, which means that > the fix

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-13 Thread Detlef Faber
Am Freitag, den 12.02.2010, 15:48 +0100 schrieb Tim Moore: > > > It work if i remove the crop and landmass option, wich are > still affected. > > ps: i'm not sure the change i did to landmass.frag and > crop.frag were of any effect, i just

Re: [Flightgear-devel] Trees rendered too large?

2010-02-13 Thread Gijs de Rooy
Hi Rob, > I was trying to get a good screenshot which demonstrates this, but I can't > find the right > arrangement of objects to prove my point at the moment. If you take the UFO, you can place any object at any place... ;) Cheers, Gijs

Re: [Flightgear-devel] Trees rendered too large?

2010-02-13 Thread James Sleeman
On 13/02/10 20:24, Rob Shearman, Jr. wrote: Am I the only one who feels like the trees in FlightGear are HUMONGOUS? In some aircraft and near some buildings I just feel like the trees are towering way over some of these larger objects that ordinary trees -- at least, not the ones in suburbia