Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-13 Thread Stuart Buchanan
On Thu, Oct 13, 2011 at 9:23 AM, Thorsten Renk wrote: > Hi Stuart, > > after some testing of the new scheme, I have two minor and one major > comment. Minor stuff first: > > * how is the cloud density slider supposed to influence the clouds > generated by add-cloud? Heiko claims that he gets to see

Re: [Flightgear-devel] specular reflections, where did they go?

2011-10-13 Thread Gijs de Rooy
The option was removed from the Rendering Options dialog because it became useless, after our switch to OSG. Like Heiko mentioned, such reflections are taken over by shaders nowadays. http://code.google.com/p/flightgear-bugs/issues/detail?id=174 Gijs --

Re: [Flightgear-devel] specular reflections, where did they go?

2011-10-13 Thread Heiko Schulz
>> Hiwhere did that go? nothing alike in gitthanks >> To get the fuselage reflections enable Specular reflections on >> >> objects in View -> Rendering options.--- ?? Are you sure you are using the latest FGFS-version? Seems not To get the specular reflections just enable the ma

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-13 Thread thorsten . i . renk
Hi Stuart, after some testing of the new scheme, I have two minor and one major comment. Minor stuff first: * how is the cloud density slider supposed to influence the clouds generated by add-cloud? Heiko claims that he gets to see an effect, I tried to reproduce that but all that happened is tha

[Flightgear-devel] specular reflections, where did they go?

2011-10-13 Thread Michael Sgier
Hiwhere did that go? nothing alike in gitthanks To get the fuselage reflections enable Specular reflections on objects in View -> Rendering options.- All the data continuously generated in your IT infrastru