Hi,
On Wednesday, December 07, 2011 23:05:06 Stuart Buchanan wrote:
> 2011/12/6 Mathias Fröhlich wrote:
> > As usual, I did not take the time to really look into the code. So please
> > excuse more or less obvious questions about the current implementation.
>
> The relevant code is newcloud.[c|h
2011/12/6 Mathias Fröhlich wrote:
> As usual, I did not take the time to really look into the code. So please
> excuse more or less obvious questions about the current implementation.
The relevant code is newcloud.[c|h]xx and CloudShaderGeometry.[c|h]xx
in simgear/scene/sky/
It's entirely possibl
>
> OK, this is fixed in simgear. I also adjusted the code to show the
> message only once.
>
Thanks Erik! I'll give it a go tonight.
d.
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On Tue, 2011-12-06 at 20:05 +0100, Durk Talsma wrote:
> Hi All,
>
> Using the following command line options, I am seeing a dramatic increase in
> memory consumption, in just a few seconds, up to the point where flightgear
> becomes unusable (top reporting that flightgear uses more than 85% of m
On 2011-12-07 09.02, Robert wrote:
> Does METAR contain this information?
Not directly. METAR may contain information about gusty winds which is
an indication of turbulence.
Jari
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> But this is definitely some food for the brain.
> Here is what they write:
>
> So, how do we render these clouds in x-plane 10?
>>
>> the answer is levels of detail, which is a display of resolutions of
>> buckets.
(...)
>> AGAIN!
>> NO MATTER HOW BIG THE SKY, EACH LEVEL OF DETAIL ONLY COSTS US 1
Is it possible to automatically set the turbulence based on METAR?
Does METAR contain this information?
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