>> The change is releatively small but I'd feel better if ThorstenR tested
>> it before it gets picked.

The menu structure works like a charm - I think the switching button is a
very elegant solution. I did a couple of tests yesterday, and I didn't run
into any problems here.

I've also had a look at the impostor code. I tried a benchmark situation
with some thin, detailed (= many cloudlets) and hence framerate-expensive
layers to gauge the effect. It didn't really even work to set up the
benchmark properly.

* in sunrise/sunset conditions, I could see the impostors. They don't
inherit the lighting from the shader, so they were showing up with the
wrong colors which didn't look very natural, but at least there was
something visible

* in noon conditions, I couldn't even really see the impostors, as they
were so faint and the sudden change in layer properties from visible to
faint clouds was rather drastic

* using the basic weather clouds, the differences where not quite as
drastic and I could see the impostors, but I could still see quite well
where the impostors started

* under no conditions was I able to detect any significant framerate gain
- just maybe something like 32 fps vs 30 fps, but that may have been
driven by other factors - I think that agrees pretty well with Stuart's
findings.

So, I think that's functionality which is better left optional - it
doesn't seem to do an equally good job for all cloud types, and the
framerate gain doesn't seem to be there for everyone.

Cheers,

* Thorsten


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