I have two questions to which I'd like to gather a few opinions:
1) Emilian pointed out here
http://www.flightgear.org/forums/viewtopic.php?f=68t=17114hilit=procedural+texturingstart=30#p165312
that terrain textures are a fair share of memory consumption and concluded that
we shouldn't use
Thank you Jon for your reply.
I am still a bit confused. Which one of the two is correct ?
1) YAsim or JSBsim is used to specify only aircraft flight model
parameters and the
physics flight dynamics engine is a separate component that uses these
parameters. In this case,
what physics-based
On 10/19/2012 09:05 AM, Renk Thorsten wrote:
I have two questions to which I'd like to gather a few opinions:
1) Emilian pointed out here
http://www.flightgear.org/forums/viewtopic.php?f=68t=17114hilit=procedural+texturingstart=30#p165312
that terrain textures are a fair share of memory
Hi,
-
commit f191b4f35c26d38cf856a9ea0e69706d2167396b
Author: Thomas Geymayer
Date: Fri Oct 19 11:48:39 2012 +0200
Move FGODGauge from FlightGear to SimGear.
...
+// Written by Harald JOHNSEN, started May 2005.
...
Hi,
my fault. I've somehow missed that SimGear and FlightGear use different
licenses. A GPL - LPGL transition should only be possible with
agreement of all authors.
If applying git blame on the latest version in FlightGear
On Friday 19 October 2012 04:37:50 kunai...@yahoo.co.jp wrote:
Thank you Jon for your reply.
I am still a bit confused. Which one of the two is correct ?
1) YAsim or JSBsim is used to specify only aircraft flight model
parameters and the
physics flight dynamics engine is a separate
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