Hi,

recently I've been asked by the FGRadar developers if we could modify
the canvas system such that it can be reused in other applications and
we can all work on a single and stable implementation, instead of a
separate implementation for each single application. I think thats I
good idea and I want to take any opportunity to get the canvas better
and usable for more applications. As some of you have noticed I've
already done some preparation work by moving FGODGauge to SimGear.

Now the question is if this is the best way, and the canvas should get
part of  SimGear or another solution would be better? I'm not quite
sure what belongs to FlightGear and what should go into SimGear
instead. The canvas is something that could also be useful to other
applications as it's basically just an offscreen rendertarget for 2D
drawing. Any opinions?

Tom

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