Just my dime to it, as the regular ATC at EDDF (+triangle):
It is correct: A (nearly) realistic ATC'ing is only possible with FGCOM
- and a nice effect of ATC'ing is, that people visiting us more often
mostly switch to FGCOM -- except girls: Obviously we need a Synthesizer
that can transform girls
>>> - AI Tanker enhancements to allow users to select from a range of
>>> tanker models. This is particularly relevant for naval probe-equipped
>>> aircraft, where there is a much greater variety of tanker types.
>> Could we also tighten the envelope in which we receive fuel? I did AAR with
>> the
On Sat, Dec 29, 2012 at 9:03 AM, Renk Thorsten wrote:
>> As part of that I think I need to make some changes to the Basic
>> Weather to populate the appropriate properties. Thorsten - are the
>> properties documented anywhere?
>
> No, not really :-( But I can write a summary for you.
If you have
On 29 Dec 2012, at 09:03, Renk Thorsten wrote:
> I guess we need to discuss just what we want to impement:
>
> Based on how we do the light, we have
>
> 1) Rembrandt (multiple light sources)
> 2) Atmospheric light scattering (only one light source, but with
> position/time differential light
> Perhaps we could use something similar for the trees? I.e. pass in a
> uniform indicating which fraction of the texture sheet on the x-axis
> should be color-rotated. The uniform can be taken from a property on
> the material definition.
Ah, that's clever - I think that would do just fine. T
> Stuart, one thing that caught me out earlier today with using 2D cloud
> layers - while using a 2D layer and modifying visibility inside the
> layer is working quite well, the edge (moving vertically) is very sharp.
> I wonder if there's some technique to perturb the top and bottom of the
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