[Flightgear-devel] Add/Set properties to/in MP Protocol

2012-12-29 Thread Jörg Emmerich
Just my dime to it, as the regular ATC at EDDF (+triangle): It is correct: A (nearly) realistic ATC'ing is only possible with FGCOM - and a nice effect of ATC'ing is, that people visiting us more often mostly switch to FGCOM -- except girls: Obviously we need a Synthesizer that can transform girls

Re: [Flightgear-devel] Goals for the 3.0 release

2012-12-29 Thread jean pellotier
>>> - AI Tanker enhancements to allow users to select from a range of >>> tanker models. This is particularly relevant for naval probe-equipped >>> aircraft, where there is a much greater variety of tanker types. >> Could we also tighten the envelope in which we receive fuel? I did AAR with >> the

Re: [Flightgear-devel] Goals for the 3.0 release

2012-12-29 Thread Stuart Buchanan
On Sat, Dec 29, 2012 at 9:03 AM, Renk Thorsten wrote: >> As part of that I think I need to make some changes to the Basic >> Weather to populate the appropriate properties. Thorsten - are the >> properties documented anywhere? > > No, not really :-( But I can write a summary for you. If you have

Re: [Flightgear-devel] Goals for the 3.0 release

2012-12-29 Thread James Turner
On 29 Dec 2012, at 09:03, Renk Thorsten wrote: > I guess we need to discuss just what we want to impement: > > Based on how we do the light, we have > > 1) Rembrandt (multiple light sources) > 2) Atmospheric light scattering (only one light source, but with > position/time differential light

Re: [Flightgear-devel] Goals for the 3.0 release

2012-12-29 Thread Renk Thorsten
> Perhaps we could use something similar for the trees? I.e. pass in a > uniform indicating which fraction of the texture sheet on the x-axis > should be color-rotated. The uniform can be taken from a property on > the material definition. Ah, that's clever - I think that would do just fine. T

Re: [Flightgear-devel] Goals for the 3.0 release

2012-12-29 Thread Renk Thorsten
> Stuart, one thing that caught me out earlier today with using 2D cloud > layers - while using a 2D layer and modifying visibility inside the > layer is working quite well, the edge (moving vertically) is very sharp. > I wonder if there's some technique to perturb the top and bottom of the