Could anyone perhaps instruct me how to push onto the release branch? I have
committed a couple of shader bugfixes to the master branch which should go to
release as well, but I don't have a local release branch by default, so I'm
unsure what to do. Or is the idea that only a subset of
On Wed, 6 Feb 2013, Renk Thorsten wrote:
Could anyone perhaps instruct me how to push onto the release branch? I have
committed a couple of shader bugfixes to the master branch which should go to
release as well, but I don't have a local release branch by default, so I'm
unsure what to
On 6 Feb 2013, at 02:15, ys flightg...@sablonier.ch wrote:
I guess many parts of nav.dat updates are related to updates in apt.dat (i.e.
ILS, VOR-DME freqs etc.). For me personally it only makes sense to update to
current navaids when apt.dat can be updated too, otherwise I guess the
On 6 Feb 2013, at 22:04, Flightgear-commitlogs mar...@hypersphere.calit2.net
wrote:
Building performance improvements.
Use sensible LoD range of 10km and gradual fade-out to 20km rather
than fixed 20km+ LoD range. Also make deeper quad-tree to make
culling easier.
Is this a
(Following on from my previous email about Stuart's random-buildings commit)
Many people have observed that FlightGear hits maximum quality in the weeks
immediately following a release, since we have the maximum amount of feedback
and testing from users. (And since most people don't look at RC
On Wed, Feb 6, 2013 at 11:05 PM, James Turner wrote:
Is this a significant enough / safe enough change to push to the release
branch?
It should be safe enough, as it's just applying some techniques
already used for the
trees.
I'm ambivalent about whether it's a release branch candidate
On Wed, 06 Feb 2013 23:12:25 +, James wrote in message
fa73c35d-94c2-4730-9715-96efe2ae9...@mac.com:
(Following on from my previous email about Stuart's random-buildings
commit)
Many people have observed that FlightGear hits maximum quality in the
weeks immediately following a release,
is gravity handled by the gravity.cxx file or does the FDM override the
.cxx
Wil Neeley
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