Re: [Flightgear-devel] Generating ground textures on the fly?

2013-03-11 Thread James Turner
On 11 Mar 2013, at 20:37, Thomas Albrecht wrote: > I've been playing with populating my home airport's area with buildings > derived from OSM floorplan data. I think having many buildings in the correct > place greatly improves realism over the current random buildings/sparse > static models,

[Flightgear-devel] Generating ground textures on the fly?

2013-03-11 Thread Thomas Albrecht
I've been playing with populating my home airport's area with buildings derived from OSM floorplan data. I think having many buildings in the correct place greatly improves realism over the current random buildings/sparse static models, especially when you know the area. However, now the buildi

Re: [Flightgear-devel] b1900d slip indication

2013-03-11 Thread syd adams
I will check that, thanks for the reminder Syd On Mar 11, 2013 8:40 AM, "Nigel Mackay" wrote: > > Syd, before you commit your changes, can you check why > 'orientation/side-slip-deg' (and -rad) don't budge from 0? At least, > they don't with me, and they do with other aircraft. > > macnab > > > -

[Flightgear-devel] b1900d slip indication

2013-03-11 Thread Nigel Mackay
Syd, before you commit your changes, can you check why 'orientation/side-slip-deg' (and -rad) don't budge from 0? At least, they don't with me, and they do with other aircraft. macnab -- Symantec Endpoint Protection 12