Re: [Flightgear-devel] Benchmark matrix

2013-06-22 Thread Renk Thorsten
It would need to take in all of the, by now well known, variables - making it by no means a simple beast to manage. If this could be automated in some way it would be much easier to capture, and then submit, consistent data. Let's think this from the end. What would we like to know? I'm

[Flightgear-devel] Improved Scenery Data Question

2013-06-22 Thread John Holden
Hey FlightGear developers, I'm sitting on dozens of degrees of processed shapefiles just waiting to be turned into improved FlightGear scenery. Some already have been worked through Terragear, like Denver, Minneapolis and Miami, but this is a small amount of my output at the moment. This is

[Flightgear-devel] some models updates available

2013-06-22 Thread grtuxhangar team
Hello, One of our member within our grthteam has been working on updates gpl compliant regarding some old models which were done by GĂ©rard many years ago. You may find these models updated at https://gitorious.org/eekpo at the moment Have been updated, only the F8E Crusader

Re: [Flightgear-devel] some models updates available

2013-06-22 Thread Curtis Olson
Hi Ahmad, Have you done any work on the water drop animation with the PBY? Thanks, Curt. On Sat, Jun 22, 2013 at 9:06 AM, grtuxhangar team hohora...@gmail.comwrote: Hello, One of our member within our grthteam has been working on updates gpl compliant regarding some old models which

Re: [Flightgear-devel] some models updates available

2013-06-22 Thread Curtis Olson
When I tried to actually drop the water from the air, the animation was wrong. The transparency was missing and the bloom just grew around the aircraft and looked really strange and wrong. I had someone recently ask about setting up a larger simulation system to do water bomber training so I