[Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints

2013-04-27 Thread Chelley
AI ground vehicles NO longer following waypoints, this is a major problem for me as I have a few AI models that are supposed to follow way-points like the car and he just drives across country in a straigt line now instead of following the roads as the way-points in (data\AI\FlightPlans) in all

[Flightgear-devel] Problem following Waypoint'a

2012-08-07 Thread Chelley
Has something been changed in flightgear Version 2.6.0.1 AI ground vehicles (such as in traffic manager) to prevent vehicles ON GROUND following way points ? Do I need to change my vehicle type from aircraft to some other ground vehicle type ? If so then is their one for Cars ? Regards

[Flightgear-devel] Waypoint Errors in AI Carrier mode

2011-08-05 Thread Chelley
Problem with waypoints in the AI scenario for the carrier mode using Daedalus Space Ship When setting a waypoint and using WAIT for XX seconds at co-ordinates: lat38.2806278399689/lat lon-122.5543253057474/lon it will not park accurately enough and it actually parks here: lat38.28905333/lat

[Flightgear-devel] Calling more than one AI scenario AT GPS location

2011-07-14 Thread Chelley
Dear forum, Could someone tell me how to CALL into action another AI scenario for example see below! AI Scenario_1 runs, at some point during the scenario CALL to AI Scenario_2 ; to RUN (similar to a batch file CALL) Is this possible? I need to be able to run several scenarios

[Flightgear-devel] RUNNING MULTIPLE VERSIONS ON WIN32

2011-06-19 Thread Chelley
Hi for the past few years myself and others on Windows XP have not had the convenience of running more than one version of flight-gear without a lot o jiggery pokery such as backing up configuration files swapping settings around and in many cases ended up breaking something, that's why I spent