AI ground vehicles NO longer following waypoints, this is a major problem for
me as I have a few AI models that are supposed to follow way-points like the
car and he just drives across country in a straigt line now instead of
following the roads as the way-points in (data\AI\FlightPlans) in all
Has something been changed in flightgear Version 2.6.0.1 AI ground vehicles
(such as in traffic manager) to prevent vehicles ON GROUND following way points
?
Do I need to change my vehicle type from aircraft to some other ground vehicle
type ?
If so then is their one for Cars ?
Regards
Problem with waypoints
in the AI scenario for the carrier
mode using Daedalus Space Ship
When setting a waypoint
and using WAIT for XX seconds
at co-ordinates:
lat38.2806278399689/lat
lon-122.5543253057474/lon
it will not park accurately enough
and it actually parks here:
lat38.28905333/lat
Dear forum,
Could someone tell me how to CALL into action another AI scenario
for example see below!
AI Scenario_1 runs, at some point during the scenario CALL to AI Scenario_2 ;
to RUN (similar to a batch file CALL)
Is this possible?
I need to be able to run several scenarios
Hi for the past few years myself and others on Windows XP have not had the
convenience of running more than one version of flight-gear without a lot o
jiggery pokery such as backing up configuration files swapping settings
around and in many cases ended up breaking something, that's why I spent
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