Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Dan DeGraw
> I was talking about this on irc before as well. I am testing stuff on > an older macbook running Ubuntu, and with fg 2.4 I could set the > "enable shaders" master switch in rendering options to off, and > without 3d clouds I got about 25fps, which was ok for testing panels > and developing gauge

Re: [Flightgear-devel] New Feature -- selective model loading on

2011-12-12 Thread Dan DeGraw
> While I like the idea in general, I think it's a bit awkward to > deliberately induce an exception just to make FG load a different model > for AI aircraft. To my opinion this switch is better be implemented as > a condition in the AI/MP aircraft model loader (actually the path name > to the mo

[Flightgear-devel] New Feature -- selective model loading on Multiplayer [patch]

2011-12-10 Thread Dan DeGraw
I did a little tweaking to the multiplayer code to allow you to use a startup option "--ai-gliders-only" to, by default, load all other players as the default-model. I accomplish that by inserting some garbage directory in front of the model path, that way the model loading functions just treats it