I've done this but using the telnet option of Flightgear.

Works fine

Leidson
PlanetaMessenger.org

2009/11/4 Ørjan Pettersen <orj...@stud.cs.uit.no>

> Curtis Olson wrote:
> > 2009/10/31 Ørjan Pettersen <orj...@stud.cs.uit.no
> > <mailto:orj...@stud.cs.uit.no>>
> >
> >     Hello!
> >
> >     I was planning on using FG as a UAV test platform. The idea was to
> >     have
> >     a demo flight with takeoff and landing on about 10 minutes. And
> during
> >     that flight I would gather flight data with an external program. Data
> >     like GPS position, airspeed, height and so on.
> >
> >     Is there an easy way to access different flight data from an external
> >     application during flight? The first way that come in mind is to
> >     connect
> >     to it in multiplayer mode. But, since I never have tested
> >     multiplayer, I
> >     don't know what information that is sent out to the other players.
> >
> >     Or perhaps using the Paparazzi project to control the plane, and
> >     gather
> >     data from Paparazzi instead?
> >
> >     Does anyone have any thoughts on how this can be done?
> >
> >
> > I think the easiest way to proceed would be to use the FGNetFDM
> > (--native) protocol or the --generic protocol (which allows you to
> > design custom packets with the specific fields you choose.)  Both of
> > these can send the data out as UDP packets which then can be read by
> > your external program using standard socket communication.
> >
> > This same basic mechanism also would permit your external program to
> > send control commands so if some day you want to do some sort of
> > hardware or software in the loop testing of your uav controller, that
> > is also a possibility.
> >
> > Curt.
> > --
> > Curtis Olson: 
> > http://baron.flightgear.org/~curt/<http://baron.flightgear.org/%7Ecurt/>
> > <http://baron.flightgear.org/%7Ecurt/>
> Thanks for the tip. I'll have a look at it.
>
> Oerjan...
>
>
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