Re: [Flightgear-devel] AI objects with hardened surface not possible? Dave Culp?

2006-03-11 Thread Mathias Fröhlich
On Saturday 11 March 2006 01:44, Georg Vollnhals wrote: Of course the ship-model is hardened when put into the scenery as a static object. It also works when I make a moving ship-object with fixed direction (see listed XML-file at the bottom of this message). Also creating a flight-plan and

RE: [Flightgear-devel] AI objects with hardened surface not possible? Dave Culp?

2006-03-11 Thread Vivian Meazza
Mathias Fröhlich On Saturday 11 March 2006 01:44, Georg Vollnhals wrote: Of course the ship-model is hardened when put into the scenery as a static object. It also works when I make a moving ship-object with fixed direction (see listed XML-file at the bottom of this message). Also

Re: [Flightgear-devel] AI objects with hardened surface not possible? Dave Culp?

2006-03-11 Thread Georg Vollnhals
Vivian Meazza schrieb: Mathias Fröhlich For the solidness we will need IMO a hierarchical bounding box collider which is updated instead of rebuilt at each update(). The presence of movable objects like the carrier and the need to keep aircraft on the deck even if the carrier turns, this

[Flightgear-devel] AI objects with hardened surface not possible? Dave Culp?

2006-03-10 Thread Georg Vollnhals
Hi, for my upcoming Bremen scenery I tried to get moving ships which follow the river Weser. There should be at least a hardened hull (deck) to be landable for the BO105. Of course the ship-model is hardened when put into the scenery as a static object. It also works when I make a moving