On 29 Sep 2009, at 09:05, Tim Moore wrote:
> I was about to reply to Lauri's initial email. I'd strongly prefer
> that the
> patch not be committed as is, but use the effects framework to
> manage the
> state sets for trees and clouds. It's on my TODO list, but I'll
> gladly work
> with Lau
On 09/29/2009 09:50 AM, James Turner wrote:
>
> On 28 Sep 2009, at 08:49, Stuart Buchanan wrote:
>
>> Thanks for the patch.
>>
>> I'm currently working on improvements to the 3D clouds, including some
>> changes/bug-fixes to the shaders.
>>
>> Are you planning some enhancements to the shaders you
James Turner wrote:
> On 28 Sep 2009, at 08:49, Stuart Buchanan wrote:
>
>> Thanks for the patch.
>>
>> I'm currently working on improvements to the 3D clouds, including some
>> changes/bug-fixes to the shaders.
>>
>> Are you planning some enhancements to the shaders yourself? If so,
>> we should
On 28 Sep 2009, at 08:49, Stuart Buchanan wrote:
> Thanks for the patch.
>
> I'm currently working on improvements to the 3D clouds, including some
> changes/bug-fixes to the shaders.
>
> Are you planning some enhancements to the shaders yourself? If so,
> we should coordinate to make sure we don
Lauri Peltonen wrote:
> These two patches allow use of external shaders as the tree and 3d cloud
> shaders. The shaders are Shaders/3dcloud.{frag|vert} and
> Shaders/tree.{frag|vert}. If the shader files are not found, the
> original shaders included in the source are used.
>
> This makes testing
Hi.
These two patches allow use of external shaders as the tree and 3d cloud
shaders. The shaders are Shaders/3dcloud.{frag|vert} and
Shaders/tree.{frag|vert}. If the shader files are not found, the
original shaders included in the source are used.
This makes testing modifications to the shaders
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