Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-22 Thread Josh Babcock
Ampere K. Hardraade wrote: > http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286 > > The article also points out another thing: do not use textures unless > necessary. > Which is what I always say. ;-) > That article is for Director 3D, not OpenGL. That does not necessarily mean

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-22 Thread Ampere K. Hardraade
On Sunday 20 August 2006 18:16, Ampere K. Hardraade wrote: > On Sunday 20 August 2006 16:25, Melchior FRANZ wrote: > > * Buchanan, Stuart -- Sunday 20 August 2006 22:22: > > > > hmm... alpha in texture... bad idea. > > > > > > Why? > > > > Breaks volumetric shadows. Aircraft parts can't then cast s

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Ampere K. Hardraade
On Sunday 20 August 2006 16:25, Melchior FRANZ wrote: > * Buchanan, Stuart -- Sunday 20 August 2006 22:22: > > > hmm... alpha in texture... bad idea. > > > > Why? > > Breaks volumetric shadows. Aircraft parts can't then cast shadows > on the aircraft. But apart from that I wouldn't say such texture

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Buchanan, Stuart
--- Melchior FRANZ wrote: > * Carsten Vogel -- Saturday 19 August 2006 18:31: > > - view-rotating point is plane's nose not the center (irritating, and > 2x > > views were inside plane) > > Add this to the 2 and 3 definitions in the vulcan2b-set.xml file: > >16.7 > > Without that the outs

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Buchanan, Stuart
--- Carsten Vogel wrote: > Buchanan, Stuart schrieb: > > --- Carsten Vogel wrote: > > > > > >> Just for some feedback: > >> > >> - textures were blank when zooming in > >> > > Not sure what you mean. When zooming out, they start looking white > because > > of the FP imprecision > > >

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Melchior FRANZ
* Buchanan, Stuart -- Sunday 20 August 2006 22:26: > If you'd like to fix it, you are more than welcome. No authorization > required. OK. BTW: it's a bad idea to overwrite standard views (1 for copilot). Additional views should IMHO only be added on the upper end. > After all, that's one of the

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Melchior FRANZ
* Buchanan, Stuart -- Sunday 20 August 2006 22:22: > > hmm... alpha in texture... bad idea. > > Why? Breaks volumetric shadows. Aircraft parts can't then cast shadows on the aircraft. But apart from that I wouldn't say such textures are evil. A bit slower to render, but that's not really a striki

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Buchanan, Stuart
--- "Ampere K. Hardraade" wrote: > On Saturday 19 August 2006 14:40, Carsten Vogel wrote: > > FULLFEATURE: > > > http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat > >ured.jpg > hmm... alpha in texture... bad idea. Why? _

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Martin Spott
Carsten Vogel wrote: > FULLFEATURE: > http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeatured.jpg Isn't it a bit dangerous to deply the chute in-air ? ;-) BTW, didn't they use a Vulcan in a James Bond movie named "Thunderball" or so ? Cheers - and thanks, Stuart, for you

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Ampere K. Hardraade
On Saturday 19 August 2006 14:40, Carsten Vogel wrote: > FULLFEATURE: > http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat >ured.jpg hmm... alpha in texture... bad idea. Ampere - Using Tomcat but need

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Carsten Vogel
Buchanan, Stuart schrieb: > --- Carsten Vogel wrote: > > >> Just for some feedback: >> >> - textures were blank when zooming in >> > Not sure what you mean. When zooming out, they start looking white because > of the FP imprecision > Actually no textures at all if zooming in too much h

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Melchior FRANZ
* Carsten Vogel -- Saturday 19 August 2006 18:31: > - view-rotating point is plane's nose not the center (irritating, and 2x > views were inside plane) Add this to the 2 and 3 definitions in the vulcan2b-set.xml file: 16.7 Without that the outside view isn't really enjoyable. Unfortunately,

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Buchanan, Stuart
--- Carsten Vogel wrote: > Just for some feedback: > > - textures were blank when zooming in Not sure what you mean. When zooming out, they start looking white because of the FP imprecision > - view-rotating point is plane's nose not the center (irritating, and 2x > views were inside plane) Ye

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Carsten Vogel
Great Work! Keep it up! Looks great, is powerful! Nice features (ladder, brakes, chute, warning messages) I try to fly some pattern at KSFO... somehow I got down near the runway.. and alive! (While it crashes as soon as a wingtip hit the ground!) Just for some feedback: - textures were blank

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Lee Elliott
On Saturday 19 August 2006 16:40, Buchanan, Stuart wrote: > Hi All, > > I've finally finished the alpha release of the Avro Vulcan. > It's available from > http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz. > > Here's some screenshots: > > http://www.nanjika.co.uk/flightgear/vulcan1.jpg > http://

[Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Buchanan, Stuart
Hi All, I've finally finished the alpha release of the Avro Vulcan. It's available from http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz. Here's some screenshots: http://www.nanjika.co.uk/flightgear/vulcan1.jpg http://www.nanjika.co.uk/flightgear/vulcan2.jpg It isn't by any means finished, b