Ampere K. Hardraade wrote:
> http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286
>
> The article also points out another thing: do not use textures unless
> necessary.
> Which is what I always say. ;-)
>
That article is for Director 3D, not OpenGL. That does not necessarily
mean
On Sunday 20 August 2006 18:16, Ampere K. Hardraade wrote:
> On Sunday 20 August 2006 16:25, Melchior FRANZ wrote:
> > * Buchanan, Stuart -- Sunday 20 August 2006 22:22:
> > > > hmm... alpha in texture... bad idea.
> > >
> > > Why?
> >
> > Breaks volumetric shadows. Aircraft parts can't then cast s
On Sunday 20 August 2006 16:25, Melchior FRANZ wrote:
> * Buchanan, Stuart -- Sunday 20 August 2006 22:22:
> > > hmm... alpha in texture... bad idea.
> >
> > Why?
>
> Breaks volumetric shadows. Aircraft parts can't then cast shadows
> on the aircraft. But apart from that I wouldn't say such texture
--- Melchior FRANZ wrote:
> * Carsten Vogel -- Saturday 19 August 2006 18:31:
> > - view-rotating point is plane's nose not the center (irritating, and
> 2x
> > views were inside plane)
>
> Add this to the 2 and 3 definitions in the vulcan2b-set.xml file:
>
>16.7
>
> Without that the outs
--- Carsten Vogel wrote:
> Buchanan, Stuart schrieb:
> > --- Carsten Vogel wrote:
> >
> >
> >> Just for some feedback:
> >>
> >> - textures were blank when zooming in
> >>
> > Not sure what you mean. When zooming out, they start looking white
> because
> > of the FP imprecision
> >
>
* Buchanan, Stuart -- Sunday 20 August 2006 22:26:
> If you'd like to fix it, you are more than welcome. No authorization
> required.
OK. BTW: it's a bad idea to overwrite standard views (1 for copilot).
Additional views should IMHO only be added on the upper end.
> After all, that's one of the
* Buchanan, Stuart -- Sunday 20 August 2006 22:22:
> > hmm... alpha in texture... bad idea.
>
> Why?
Breaks volumetric shadows. Aircraft parts can't then cast shadows
on the aircraft. But apart from that I wouldn't say such textures
are evil. A bit slower to render, but that's not really a striki
--- "Ampere K. Hardraade" wrote:
> On Saturday 19 August 2006 14:40, Carsten Vogel wrote:
> > FULLFEATURE:
> >
>
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat
> >ured.jpg
> hmm... alpha in texture... bad idea.
Why?
_
Carsten Vogel wrote:
> FULLFEATURE:
> http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeatured.jpg
Isn't it a bit dangerous to deply the chute in-air ? ;-)
BTW, didn't they use a Vulcan in a James Bond movie named "Thunderball"
or so ?
Cheers - and thanks, Stuart, for you
On Saturday 19 August 2006 14:40, Carsten Vogel wrote:
> FULLFEATURE:
> http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat
>ured.jpg
hmm... alpha in texture... bad idea.
Ampere
-
Using Tomcat but need
Buchanan, Stuart schrieb:
> --- Carsten Vogel wrote:
>
>
>> Just for some feedback:
>>
>> - textures were blank when zooming in
>>
> Not sure what you mean. When zooming out, they start looking white because
> of the FP imprecision
>
Actually no textures at all if zooming in too much
h
* Carsten Vogel -- Saturday 19 August 2006 18:31:
> - view-rotating point is plane's nose not the center (irritating, and 2x
> views were inside plane)
Add this to the 2 and 3 definitions in the vulcan2b-set.xml file:
16.7
Without that the outside view isn't really enjoyable. Unfortunately,
--- Carsten Vogel wrote:
> Just for some feedback:
>
> - textures were blank when zooming in
Not sure what you mean. When zooming out, they start looking white because
of the FP imprecision
> - view-rotating point is plane's nose not the center (irritating, and 2x
> views were inside plane)
Ye
Great Work! Keep it up!
Looks great, is powerful! Nice features (ladder, brakes, chute, warning
messages)
I try to fly some pattern at KSFO... somehow I got down near the
runway.. and alive! (While it crashes as soon as a wingtip hit the ground!)
Just for some feedback:
- textures were blank
On Saturday 19 August 2006 16:40, Buchanan, Stuart wrote:
> Hi All,
>
> I've finally finished the alpha release of the Avro Vulcan.
> It's available from
> http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz.
>
> Here's some screenshots:
>
> http://www.nanjika.co.uk/flightgear/vulcan1.jpg
> http://
Hi All,
I've finally finished the alpha release of the Avro Vulcan. It's available
from http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz.
Here's some screenshots:
http://www.nanjika.co.uk/flightgear/vulcan1.jpg
http://www.nanjika.co.uk/flightgear/vulcan2.jpg
It isn't by any means finished, b
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