Hi,
On 2010-09-28, at 01:11, Csaba Halász wrote:
I fixed the strict-aliasing issues reported by GCC 4.4.1. Affects the
generic.cxx and multiplaymgr.cxx modules.
Unfortunately the trick with the union in multiplaymgr.cxx is not
standard C, as far as I know.
well, unions are ANSI C. I guess
On 26 Sep 2010, at 22:09, ThorstenB wrote:
Hi,
there is a forum topic discussing compiler optimization to improve
frame rate ( http://www.flightgear.org/forums/viewtopic.php?f=45p=96830
).
I have also tried this (and successfully improved mine... :-) ).
However, I also compiled with
Hi all,
As a general head-up. I'm trying to fix a couple of these warnings in the AI
code right now. Most of it is just boring stuff. Ideal to fill a couple of
hours on a rainy monday afternoon.
Cheers,
Durk
On Mon, Sep 27, 2010 at 9:47 AM, James Turner zakal...@mac.com wrote:
On 26 Sep
For your information, I just committed a bunch of fixes so that the AIModels
subdirectory now compiles without warnings using -Wall, using gcc 4.3.2
Cheers,
Durk
--
Start uncovering the many advantages of virtual
James Turner wrote:
The SSE math flags are a no-brainer where supported - the
-march-native and -sse flags are all Apple defaults in Xcode.
BTW, as far as I remember the -sse and -sse2 are on by default for GCC
on AMD64 (alias x86_64).
Cheers,
Martin.
--
Unix _IS_ user friendly -
On 27 Sep 2010, at 17:48, Martin Spott wrote:
The SSE math flags are a no-brainer where supported - the
-march-native and -sse flags are all Apple defaults in Xcode.
BTW, as far as I remember the -sse and -sse2 are on by default for GCC
on AMD64 (alias x86_64).
It would be good if
On 2010-09-27, at 17:25, James Turner wrote:
The SSE math flags are a no-brainer where supported - the
-march-native and -sse flags are all Apple defaults in Xcode.
BTW, as far as I remember the -sse and -sse2 are on by default for GCC
on AMD64 (alias x86_64).
It would be good if someone who
Hi,
I fixed the strict-aliasing issues reported by GCC 4.4.1. Affects the
generic.cxx and multiplaymgr.cxx modules.
I created a merge request (let me know if you preferred patches):
http://gitorious.org/fg/flightgear/merge_requests/7
cheers,
Thorsten
On Tue, Sep 28, 2010 at 12:21 AM, ThorstenB bre...@gmail.com wrote:
Hi,
I fixed the strict-aliasing issues reported by GCC 4.4.1. Affects the
generic.cxx and multiplaymgr.cxx modules.
Unfortunately the trick with the union in multiplaymgr.cxx is not
standard C, as far as I know.
--
Hi,
there is a forum topic discussing compiler optimization to improve
frame rate ( http://www.flightgear.org/forums/viewtopic.php?f=45p=96830
).
I have also tried this (and successfully improved mine... :-) ).
However, I also compiled with -Wall and this shows several issues
with the FlightGear
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