On Sat, Apr 26, 2008 at 7:11 PM, John Wojnaroski <[EMAIL PROTECTED]> wrote:
>
> Same problem gl-info.c in the tests directory complains. So do we
> need glut even if not using it for the fgfs binary?
Yes, the tests use it. I think that these should have a separate
target in the makefile and n
OK, I see what is happening now, forgot about the /usr/lib64 thingy ;-)
This was a 64-bit, dual core install from the git-go from the Centos5.1
site.
Wondering if all the apps, servers, tools, etc are built for a 64-bit
architecture and what would happen if I *turn-off* the 32 bit libraries
a
John Wojnaroski wrote:
> Hi,
>
> Just finished putting together a dual-core 64 bit machine with Centos5.1
>
I regularly build on 64 bit Fedora, so not too different. Lately I've been
using
Fedora 9 preview. So, not too different from Centos.
> The FlightGear build and install was going just fin
John Wojnaroski schrieb:
> ...
>
> Also looking for any tips, gotchas, or watch-out-fors from anyone who
> has successfully built and run FG on a 64-bit machine.
>
> Thanks
> John W.
>
>
>
>
>
Hi John,
just as a feedback:
I am compiling FG since more than 18 months on a 64bit O/S and
pro
John Wojnaroski a écrit :
> Hi,
>
> Just finished putting together a dual-core 64 bit machine with Centos5.1
>
> The FlightGear build and install was going just fine until trying to
> compile FlightGear ( the CVS version )
>
> right at the start, the gl-info complained about not finding glut
> fu
Hi John,
I've never had the opportunity to work on a 64 bit linux machine, but in a
past life I was responsible for a couple 64bit sgi machines. With these
machines, 32 bit code was different from 64 bit code. That meant having 2
copies of every library ... lib32 and lib64. Compiling code was o
Hi,
Just finished putting together a dual-core 64 bit machine with Centos5.1
The FlightGear build and install was going just fine until trying to
compile FlightGear ( the CVS version )
right at the start, the gl-info complained about not finding glut
functions. Looking in /usr/include/GL and
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