Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-26 Thread Stuart Buchanan
Frederic Bouvier wrote: I cheched your patch in but I still have the checkerboard : http://frbouvi.free.fr/flightsim/fgfs_clouds_checker.jpg but only when the weather scenario is set to none. -Fred Thanks for checking in all my patches. I'm aware that there are still checkerboard issues.

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-26 Thread Markus Zojer
Well, just tested, very nice, I withnessed an improvement in performance. My specs: Athlon XP2000, 768MB ram, NVidia FX 5900 @ 1680x1050 (system: linux with nvidia drivers), no AA Using: sg + fg cvs, OSG 2.7.5; everything enabled, custom settings, using metar, no ai/mp planes around Startup:

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-26 Thread Matthew Tippett
I haven't applied the patch yet, so I can't give full specs. With CVS as of a few days ago, I did notice that OSG attributed almost double the 'update' time with 3D clouds on. I assume that Tim can comment on what The 'update' time is. I assume this means that (at least prior to your patch) the

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-26 Thread Heiko Schulz
Hi, Well, just tested, very nice, I withnessed an improvement in performance. My specs: Athlon XP2000, 768MB ram, NVidia FX 5900 @ 1680x1050 (system: linux with nvidia drivers), no AA Using: sg + fg cvs, OSG 2.7.5; everything enabled, custom settings, using metar, no ai/mp planes

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-25 Thread Stuart Buchanan
Stuart Buchanan wrote: Vivian Meazza wrote: And I have yet to see any 3d clouds. Any clues on where I should be looking (yes the box is checked :-)) Something has changed in the environment manager which means that clouds generateion is now inconsistent. I'm still tracking it down, as

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-24 Thread Vivian Meazza
Frederic Bouvier wrote Attached is a small patch for 3D clouds. It provide the following: 1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops) 2) Better shading, so the bottom of the cloud is darker than the top. 3) Fixed a couple of

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-24 Thread Sébastien MARQUE
Hi, just to say that the detected OpenGL error is not new for me and is here from much more than one year (always built from cvs sources), I also remember that about one year later someone said to use grep -v to avoid the ugly output on the terminal, which I currently do with a launch bash

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-23 Thread Frederic Bouvier
Hi Stuart, Stuart Buchanan a écrit : Hi All, Attached is a small patch for 3D clouds. It provide the following: 1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops) 2) Better shading, so the bottom of the cloud is darker than the top. 3)

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-23 Thread Stuart Buchanan
Frederic Bouvier wrote: I applied your patch. I noticed this message being repeated endlessly when clouds are activated : Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,) I'm not sure what is going on here. I'm seeing the same warning, but I haven't yet managed to

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-23 Thread Stuart Buchanan
Frederic Bouvier wrote: Stuart Buchanan a écrit : Hi All, Attached is a small patch for 3D clouds. It provide the following: 1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops) 2) Better shading, so the bottom of the cloud is

[Flightgear-devel] Further 3D Clouds updates

2008-11-22 Thread Stuart Buchanan
Hi All, Attached is a small patch for 3D clouds. It provide the following: 1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops) 2) Better shading, so the bottom of the cloud is darker than the top. 3) Fixed a couple of texture sizing bugs. I