Frederic Bouvier wrote:
I cheched your patch in but I still have the checkerboard :
http://frbouvi.free.fr/flightsim/fgfs_clouds_checker.jpg
but only when the weather scenario is set to none.
-Fred
Thanks for checking in all my patches.
I'm aware that there are still checkerboard issues.
Well, just tested, very nice, I withnessed an improvement in performance.
My specs: Athlon XP2000, 768MB ram, NVidia FX 5900 @ 1680x1050 (system:
linux with nvidia drivers), no AA
Using: sg + fg cvs, OSG 2.7.5; everything enabled, custom settings,
using metar, no ai/mp planes around
Startup:
I haven't applied the patch yet, so I can't give full specs. With CVS
as of a few days ago, I did notice that OSG attributed almost double
the 'update' time with 3D clouds on.
I assume that Tim can comment on what The 'update' time is. I assume
this means that (at least prior to your patch) the
Hi,
Well, just tested, very nice, I withnessed an improvement in
performance.
My specs: Athlon XP2000, 768MB ram, NVidia FX 5900 @
1680x1050 (system:
linux with nvidia drivers), no AA
Using: sg + fg cvs, OSG 2.7.5; everything enabled, custom
settings,
using metar, no ai/mp planes
Stuart Buchanan wrote:
Vivian Meazza wrote:
And I have yet to see any 3d clouds. Any clues on where I should be looking
(yes the box is checked :-))
Something has changed in the environment manager which means that clouds
generateion is now inconsistent. I'm still tracking it down, as
Frederic Bouvier wrote
Attached is a small patch for 3D clouds.
It provide the following:
1) Proper spherical distribution of sprites (previously they were
distributed cylindrically - whoops)
2) Better shading, so the bottom of the cloud is darker than the top.
3) Fixed a couple of
Hi,
just to say that the detected OpenGL error is not new for me and is
here from much more than one year (always built from cvs sources), I
also remember that about one year later someone said to use grep -v to
avoid the ugly output on the terminal, which I currently do with a
launch bash
Hi Stuart,
Stuart Buchanan a écrit :
Hi All,
Attached is a small patch for 3D clouds.
It provide the following:
1) Proper spherical distribution of sprites (previously they were distributed
cylindrically - whoops)
2) Better shading, so the bottom of the cloud is darker than the top.
3)
Frederic Bouvier wrote:
I applied your patch. I noticed this message being repeated endlessly
when clouds are activated :
Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,)
I'm not sure what is going on here. I'm seeing the same warning, but I haven't
yet
managed to
Frederic Bouvier wrote:
Stuart Buchanan a écrit :
Hi All,
Attached is a small patch for 3D clouds.
It provide the following:
1) Proper spherical distribution of sprites (previously they were
distributed
cylindrically - whoops)
2) Better shading, so the bottom of the cloud is
Hi All,
Attached is a small patch for 3D clouds.
It provide the following:
1) Proper spherical distribution of sprites (previously they were distributed
cylindrically - whoops)
2) Better shading, so the bottom of the cloud is darker than the top.
3) Fixed a couple of texture sizing bugs.
I
11 matches
Mail list logo