Stuart Buchanan schrieb:
Hi All,
For a while I've been thinking about improving our material handling
to allow for more regional variation. For example, the buildings in
towns in the USA are quite different from those in the UK, and an
evergreen forest in the Carribean is quite different to
Hi All,
For a while I've been thinking about improving our material handling
to allow for more regional variation. For example, the buildings in
towns in the USA are quite different from those in the UK, and an
evergreen forest in the Carribean is quite different to one in Norway.
I'm currently
Hi Stuart,
- Stuart Buchanan a écrit :
Hi All,
For a while I've been thinking about improving our material handling
to allow for more regional variation. For example, the buildings in
towns in the USA are quite different from those in the UK, and an
evergreen forest in the Carribean
On 30 Mar 2010, at 16:46, Frederic Bouvier wrote:
What about putting subset of the current materials.xml inside the
scenery tree ? The material library could search either, in that order :
1- ./tile.mat.xml ( along with tile.stg and tile.btg.gz )
2- ./materials.xml (shared for the 1x1 area
Good to hear , Ive thought of similar solutions , but they never got any
further than just ideas in my head :)
Looking forward to this.
On Tue, Mar 30, 2010 at 8:15 AM, Stuart Buchanan stuar...@gmail.com wrote:
Hi All,
For a while I've been thinking about improving our material handling
to
I've made some simple Hawaii textures based on real, freely available USGS
aerial imagery of Oahu. I have sand, grass, scrub and farming textures so far.
I'd be happy to provide these even though they're not excellent.
Cheers
John
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