Hello,
It isn't really recommneded to use more than the provided OSG-Lights in FGFS
for some reasons.
Bur for cockpit lighting we have in 2.4.0 and 2.5.0 ow a lightmap shader, which
might be more interesting
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already done: http://ww
Hello!
Recently i tried to implement cockpit night lightning system in FG and
came around a curious problem i can't solve: definition of
new/additional light sources is ignored by FG. I went the classical
OpenGL path and tried to incorporate additional "standard" light sources
(OGL supports fr
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