Re: [Flightgear-devel] Lit the lights!

2011-11-22 Thread Heiko Schulz
Hello, It isn't really recommneded to use more than the provided OSG-Lights in FGFS for some reasons. Bur for cockpit lighting we have in 2.4.0 and 2.5.0 ow a lightmap shader, which might be more interesting Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://ww

[Flightgear-devel] Lit the lights!

2011-11-22 Thread Paul Guhl
Hello! Recently i tried to implement cockpit night lightning system in FG and came around a curious problem i can't solve: definition of new/additional light sources is ignored by FG. I went the classical OpenGL path and tried to incorporate additional "standard" light sources (OGL supports fr