Re: [Flightgear-devel] Multiplayer views

2006-04-14 Thread Jim Wilson
> From: simon > > Jim Wilson wrote: > > On your earlier email, you might want to, as I mentioned earlier, create > > separate views for the MP aircraft and swap those > properties around instead. You could always identify those by adding a > property to the viewer class which would flag them a

Re: [Flightgear-devel] Multiplayer views

2006-04-14 Thread Frank Olaf Sem-Jacobsen
simon wrote: I don't think adding more views is the way to go long term. Would you add multiple views (cockpit/helicopter/chase) for each multiplayer aircraft? For each AI aircraft? For each carrier? For each X model? That's a lot of views to scroll through to get the one you want, not to

Re: [Flightgear-devel] Multiplayer views

2006-04-14 Thread simon
Jim Wilson wrote: On your earlier email, you might want to, as I mentioned earlier, create separate views for the MP aircraft and swap those properties around instead. You could always identify those by adding a property to the viewer class which would flag them as MP (or a generic group pro

Re: [Flightgear-devel] Multiplayer views

2006-04-14 Thread Jim Wilson
> From: Frank Olaf Sem-Jacobsen > > > > It sounds like what you are doing might be more complicated than necessary. > > How about adding a viewer instance onto the > stack of viewers for each MP aircraft (as the MP aircraft are instantiated)? > Essentially I would suggest that you use the > exi

Re: [Flightgear-devel] Multiplayer views

2006-04-14 Thread Frank Olaf Sem-Jacobsen
Jim Wilson wrote: It sounds like what you are doing might be more complicated than necessary. How about adding a viewer instance onto the stack of viewers for each MP aircraft (as the MP aircraft are instantiated)? Essentially I would suggest that you use the existing viewer class as a buil

Re: [Flightgear-devel] Multiplayer views

2006-04-14 Thread Frank Olaf Sem-Jacobsen
Jim Wilson wrote: It sounds like what you are doing might be more complicated than necessary. How about adding a viewer instance onto the stack of viewers for each MP aircraft (as the MP aircraft are instantiated)? Essentially I would suggest that you use the existing viewer class as a buil

Re: [Flightgear-devel] Multiplayer views

2006-04-13 Thread Jim Wilson
> From: Frank Olaf Sem-Jacobsen > > I have finally had the time to try to start messing around with > flightgear source code, and I thought it would be neat to be able to > look at the different multiplayer aircrafts when playing online. Since > it doesn't seem to support looking at any other

Re: [Flightgear-devel] Multiplayer views

2006-04-13 Thread Josh Babcock
Frank Olaf Sem-Jacobsen wrote: s as a stowaway passenger ;) > > Btw, is there any nasal documentation available somewhere? > www.plausible.org/nasal --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends

[Flightgear-devel] Multiplayer views

2006-04-13 Thread Frank Olaf Sem-Jacobsen
Hi, I have finally had the time to try to start messing around with flightgear source code, and I thought it would be neat to be able to look at the different multiplayer aircrafts when playing online. Since it doesn't seem to support looking at any other aircrafts than your own, I have star