[Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread fierst42
Hi All I rebuilt from GIT this morning. I am sitting on the runway at a quiet airport, doing absolutely nothing. No AI traffic, no other multiplayers around. Global weather. I have no other applications running, except fgrun. And I am waiting until terrasync has updated all it wants to update

Re: [Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread Tim Moore
Lots of variables. It sounds like you're using up-to-date scenery, so there could have been a change there. New code has also been checked in that deals with paging in the scenery, though I doubt that's causing the problems you are seeing. Can you check out of git the source code from a week ago,

Re: [Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread ThorstenB
From: fiers...@zo... - 2010-11-20 10:33 I have done two tests, directly after eachother. Same conditions, same METAR. One thing to note here is that, prior to yesterday's update, the size of the scenery area loaded/rendered at start-up did _not_ depend on the visibility (weather/METAR), neither