On Wed, 25 Oct 2006 09:56:24 +0200
Melchior FRANZ [EMAIL PROTECTED] wrote:
* Yurik V. Nikiforoff -- Wednesday 25 October 2006 07:24:
There are two problems around this issue.
These two problems sound exactly like the ones that we had with
another light patch a while ago. It was done the
* Jean-Yves Lefort -- Thursday 26 October 2006 15:38:
This one:
http://people.freebsd.org/~jylefort/flightgear-aircraft-lights.diff
Yes. The main difference is that your code looks very clean. :-)
m.
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This is light patch for devel branch of fgfs.
--
Wbr, Yurik
light_source_devel.tar.gz
Description: application/tgz
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* Yurik V. Nikiforoff -- Wednesday 25 October 2006 07:24:
There are two problems around this issue.
These two problems sound exactly like the ones that we had with
another light patch a while ago. It was done the wrong way (lights
not in the scenegraph) and was unfixable. According to Mathias,
Night landing
--
Wbr, Yurik
attachment: fgfs-screen-001_prew.jpg
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This looks fantastic :)
Yurik V. Nikiforoff wrote:
Night landing
2006/10/25, Yurik V. Nikiforoff [EMAIL PROTECTED]:
Night landingits look like projector(?) is more bigger than the aircraft...or at least more powerfull :)-- ---WBR, Vadym.
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В сообщении от 25 Октябрь 2006 14:56 Melchior FRANZ написал(a):
These two problems sound exactly like the ones that we had with
another light patch a while ago. It was done the wrong way (lights
not in the scenegraph) and was unfixable. According to Mathias,
who knows his stuff. :-)
I fix
В сообщении от 26 Октябрь 2006 12:20 Mike Dusseault написал(a):
I hit one error with your center variable in lightmgr.hxx/.cxx. The
FGScenery class I have defines get_center as returning SGVec3d, not
Point3D. I changed it to SGVec3d and that compiled. But then:
Yes, I get this error to my
Ah, that explains it. Thanks for the quick response. Will await the next patch. :)Mike.
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Intro.
An openGL have eight light sources. In FlightGear world, first of them used
for create sun/moon light, but seven light sources stays unused.
I offer use this light sources for creating landing light and scenery
effects. I write some code, based on Modelmgr subsystem. It add to
Night landing
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Wbr, Yurik
attachment: fgfs-screen-002_prew.jpg
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