On Mon, 10 Dec 2007 07:26:30 +0100
Tim Moore wrote:
>
> In any event, this should be fixed now.
Yup, appears fixed. Thanks.
-c
--
Chris Metzler [EMAIL PROTECTED]
(remove "snip-me." to email)
"As a child I understood how to give; I have forgotten this grace s
Tim Moore wrote:
> Chris Metzler wrote:
>> Hi. Probably not a lot of interest in this with the new release coming
>> shortly, but I just now updated the OSG branch from CVS and rebuilt. I'm
>> getting a segfault during startup, as "loading scenery objects" comes up
>> on the screen. A quick chec
On Mon, 10 Dec 2007 07:26:30 +0100
Tim Moore wrote
> Tim Moore wrote:
> > Chris Metzler wrote:
> >> Hi. Probably not a lot of interest in this with the new release
> >> coming shortly, but I just now updated the OSG branch from CVS and
> >> rebuilt. I'm getting a segfault during startup, as "load
Tim Moore wrote:
> Chris Metzler wrote:
>> Hi. Probably not a lot of interest in this with the new release coming
>> shortly, but I just now updated the OSG branch from CVS and rebuilt. I'm
>> getting a segfault during startup, as "loading scenery objects" comes up
>> on the screen. A quick chec
Chris Metzler wrote:
> Hi. Probably not a lot of interest in this with the new release coming
> shortly, but I just now updated the OSG branch from CVS and rebuilt. I'm
> getting a segfault during startup, as "loading scenery objects" comes up
> on the screen. A quick check in gdb shows:
>
> }
Hi. Probably not a lot of interest in this with the new release coming
shortly, but I just now updated the OSG branch from CVS and rebuilt. I'm
getting a segfault during startup, as "loading scenery objects" comes up
on the screen. A quick check in gdb shows:
} [Thread debugging using libthrea
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