At Wed, 02 Feb 2011 20:41:19 +0100
ThorstenB bre...@gmail.com wrote:
Hi, All.
On 30.01.2011 14:01, Alexey Varjat wrote:
Please find attached patch for fix animation in existing Fokker-50
AI model (fgdata/AI/Aircraft/Fokker-50/*xml).
Thanks Alexey, looks good to me: the AI Fokker 50s now
On 03.02.2011 10:54, Alexey Varjat wrote:
It's pure animation fix:
- Gears and lock bars (up and down just after take off/before landing)
- ruder
- ailerons
- elevators
- flaps
- propellers (0 rpm while stands for both engines, low rpm for one
engine and stopped blades for second one
On 30.01.2011 14:01, Alexey Varjat wrote:
Please find attached patch for fix animation in existing Fokker-50 AI
model (fgdata/AI/Aircraft/Fokker-50/*xml).
Thanks Alexey, looks good to me: the AI Fokker 50s now have their gear
extended when on ground (much better than seeing them hovering
Hello, all.
Please find attached patch for fix animation in existing Fokker-50 AI
model (fgdata/AI/Aircraft/Fokker-50/*xml).
PS: I found that some AI models does take-of from opposite runways at
near one time (most of 737's taking of from RW 20, all other from RW 2)
during testing of my changes
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