Re: [Flightgear-devel] Pitch and Roll interpretation in STG files

2012-05-20 Thread Clement de l'Hamaide
Hi all, After an IRC session with Anders Gidenstam (a big thanks to him) I'm able to give you a new git diff. This new git diff fix the possible bugs about *nix/Windows end of line (\n or \r\n) and give a full compatibility between old and new STG parser. The git diff is available here : http

Re: [Flightgear-devel] Pitch and Roll interpretation in STG files

2012-05-18 Thread Clement de l'Hamaide
Yes of course we can use XML file. But I've recently heard that XML are "depreciated" because XML file take a big resource in FG. With this new feature you can add an AC3D file with pitch and roll without XML. But if the model has already a XML file it is you can use and Cheers, Clément

Re: [Flightgear-devel] Pitch and Roll interpretation in STG files

2012-05-18 Thread Martin Spott
Hi Clement, Clement de l'Hamaide wrote: > Currently pitch and roll doesn't exist in STG file. A good proverb > say "do it yourself", thus I implemented the pitch and roll > interpretation in STG files. Good idea - anyhow I'd like to point out that you can also define pitch and roll in the XML f

[Flightgear-devel] Pitch and Roll interpretation in STG files

2012-05-18 Thread Clement de l'Hamaide
Hi all, I know a lot of people who are interested by the interpretation of pitch and roll in STG files. Currently pitch and roll doesn't exist in STG file. A good proverb say "do it yourself", thus I implemented the pitch and roll interpretation in STG files. The git diff is : diff --git a/s