Hi all,
After an IRC session with Anders Gidenstam (a big thanks to him) I'm able to
give you a new git diff.
This
new git diff fix the possible bugs about *nix/Windows end of line (\n
or \r\n) and give a full compatibility between old and new STG parser.
The git diff is available here : http
Yes of course we can use XML file. But I've recently heard that XML are
"depreciated" because XML file take a big resource in FG.
With this new feature you can add an AC3D file with pitch and roll without XML.
But if the model has already a XML file it is you can use and
Cheers,
Clément
Hi Clement,
Clement de l'Hamaide wrote:
> Currently pitch and roll doesn't exist in STG file. A good proverb
> say "do it yourself", thus I implemented the pitch and roll
> interpretation in STG files.
Good idea - anyhow I'd like to point out that you can also define pitch
and roll in the XML f
Hi all,
I know a lot of people who are interested by the interpretation of pitch and
roll in STG files.
Currently pitch and roll doesn't exist in STG file. A good proverb say "do it
yourself", thus I implemented the pitch and roll interpretation in STG files.
The git diff is :
diff --git a/s
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