Durk Talsma wrote: > One alternative possibility would be to work with separate scenarios: 1) > Human > Multiplayer, Human ATC only,, no AI traffic using voice comms; 2) Human > Multiplayer, plus AI traffic, Using AI ATC, and predefined text messages;
Scenario 2) has a very small but significant 'extra': The AI aircraft does not only have to follow the (predefined text-) messages it gets from ATC, it also has to comply with the messages it does _not_ get. Think of an aircraf that did _not_ recieve "clear to land" while approaching the runway ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel