OK, here's a crash from within gdb.  Program crashed whilst looking around with 
the mouse after about 10 minutes flight from KUKI towards KDVO.  I don't know 
if it's repeatable yet.  Hopefully the backtrace might provide a clue to one of 
the rendering or tile-management guys...

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 4552)]
0x08510d01 in ssgEntity::cull_test ()
(gdb) bt
#0  0x08510d01 in ssgEntity::cull_test ()
#1  0x08523c36 in ssgRangeSelector::cull ()
#2  0x08521c92 in ssgTransform::cull ()
#3  0x0850d952 in ssgBranch::cull ()
#4  0x08523d8b in ssgRangeSelector::cull ()
#5  0x0850d952 in ssgBranch::cull ()
#6  0x08523d8b in ssgRangeSelector::cull ()
#7  0x0850d952 in ssgBranch::cull ()
#8  0x0850d952 in ssgBranch::cull ()
#9  0x08523d8b in ssgRangeSelector::cull ()
#10 0x08521c92 in ssgTransform::cull ()
#11 0x0850d952 in ssgBranch::cull ()
#12 0x0850d952 in ssgBranch::cull ()
#13 0x0850fb7e in ssgContext::cull ()
#14 0x0850a461 in ssgCullAndDraw ()
#15 0x08058c64 in FGRenderer::update (refresh_camera_settings=true) at 
renderer.cxx:553
#16 0x080572f8 in FGRenderer::update () at renderer.hxx:35
#17 0x08083a75 in fgOSMainLoop () at fg_os_sdl.cxx:230
#18 0x080568b5 in fgMainInit (argc=5, argv=0xbffff964) at main.cxx:1019
#19 0x08052f3c in main (argc=5, argv=0xbffff964) at bootstrap.cxx:198
(gdb) 

Cheers - Dave


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