Frederic Bouvier schrieb:
> - "HB-GRAL" a écrit :
>> Is it possible to add (or blend) a texture in the shaders to steep=
>> gray instead of calculating a 'simple colour cloud'? In combination with a
>> texture it probably looks like all the 'perhaps' and is a very nice
>> feature.
>
> You can
- "HB-GRAL" a écrit :
> Is it possible to add (or blend) a texture in the shaders to steep=
> gray instead of calculating a 'simple colour cloud'? In combination with a
> texture it probably looks like all the 'perhaps' and is a very nice
> feature.
You can add the rock texture to the effect
Vivian Meazza schrieb:
>
> The grey patches are not snow - they denote steep areas; perhaps rock, or a
> rock run. They are generated in crop.frag by:
>
> //"steep = gray"
> c1 = mix(vec4(n-0.42, n-0.44, n-0.51, 1.0), c1, smoothstep(0.970,
> 0.990, abs(normalize(Normal).z)+nvL[2]*1.3)
HB-GRAL wrote
>
> HB-GRAL schrieb:
> >
> > When I want to have more different croplands how should I go further
> > with the crop shader? Building different crop.png's and cropcolors? How
> > can I alter this textures/ornaments for cropland terrain? And is it also
> > possible to add a relief/no
HB-GRAL schrieb:
>
> When I want to have more different croplands how should I go further
> with the crop shader? Building different crop.png’s and cropcolors? How
> can I alter this textures/ornaments for cropland terrain? And is it also
> possible to add a relief/normalmap to crop?
>
> Thank
Erik Hofman schrieb:
>> - Mystic gray blobs: When I activate landmass shader everywhere there
>> are some 'random' gray blobs now. What is the goal of this blobs? Is it
>> possible to add a texture to this blobs?
>
> I haven't seen these.. unless this is also the snow shader.
I get this with re
On Sat, 2010-08-07 at 01:45 +0200, HB-GRAL wrote:
> Hi all,
>
> I see a lot of improvements with recent shaders. But there comes some
> renewals I do not how to work with.
>
> - Snow: Activating the landmass shaders gives me some snow. Some
> material is not covered i.e. glacier. And snow is st
Hi all,
I see a lot of improvements with recent shaders. But there comes some
renewals I do not how to work with.
- Snow: Activating the landmass shaders gives me some snow. Some
material is not covered i.e. glacier. And snow is starting by default at
2000 (2000 what?). Is this real i.e. for s
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