Re: [Flightgear-devel] Shaders and textures

2010-08-09 Thread HB-GRAL
Frederic Bouvier schrieb: > - "HB-GRAL" a écrit : >> Is it possible to add (or blend) a texture in the shaders to steep= >> gray instead of calculating a 'simple colour cloud'? In combination with a >> texture it probably looks like all the 'perhaps' and is a very nice >> feature. > > You can

Re: [Flightgear-devel] Shaders and textures

2010-08-08 Thread Frederic Bouvier
- "HB-GRAL" a écrit : > Is it possible to add (or blend) a texture in the shaders to steep= > gray instead of calculating a 'simple colour cloud'? In combination with a > texture it probably looks like all the 'perhaps' and is a very nice > feature. You can add the rock texture to the effect

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
Vivian Meazza schrieb: > > The grey patches are not snow - they denote steep areas; perhaps rock, or a > rock run. They are generated in crop.frag by: > > //"steep = gray" > c1 = mix(vec4(n-0.42, n-0.44, n-0.51, 1.0), c1, smoothstep(0.970, > 0.990, abs(normalize(Normal).z)+nvL[2]*1.3)

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread Vivian Meazza
HB-GRAL wrote > > HB-GRAL schrieb: > > > > When I want to have more different croplands how should I go further > > with the crop shader? Building different crop.png's and cropcolors? How > > can I alter this textures/ornaments for cropland terrain? And is it also > > possible to add a relief/no

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
HB-GRAL schrieb: > > When I want to have more different croplands how should I go further > with the crop shader? Building different crop.png’s and cropcolors? How > can I alter this textures/ornaments for cropland terrain? And is it also > possible to add a relief/normalmap to crop? > > Thank

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
Erik Hofman schrieb: >> - Mystic gray blobs: When I activate landmass shader everywhere there >> are some 'random' gray blobs now. What is the goal of this blobs? Is it >> possible to add a texture to this blobs? > > I haven't seen these.. unless this is also the snow shader. I get this with re

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread Erik Hofman
On Sat, 2010-08-07 at 01:45 +0200, HB-GRAL wrote: > Hi all, > > I see a lot of improvements with recent shaders. But there comes some > renewals I do not how to work with. > > - Snow: Activating the landmass shaders gives me some snow. Some > material is not covered i.e. glacier. And snow is st

[Flightgear-devel] Shaders and textures

2010-08-06 Thread HB-GRAL
Hi all, I see a lot of improvements with recent shaders. But there comes some renewals I do not how to work with. - Snow: Activating the landmass shaders gives me some snow. Some material is not covered i.e. glacier. And snow is starting by default at 2000 (2000 what?). Is this real i.e. for s