:18:35 PM
Subject: Re: [Flightgear-devel] Slow frame rates
Hi,
On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote:
> This email rekindled an idea from a while back. Last year while working on
> the 747 sim with multiple projectors and a quad core CPU I experimented
> with
Hi,
On Monday, June 18, 2012 13:20:17 castle...@comcast.net wrote:
> The HLA/RTI architecture is far more sophisticated than what might be
> needed. The idea is not to split FlightGear into a distributed, federated
> application across a multi-platform machine or network although that is an
> int
Hi,
On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote:
> This email rekindled an idea from a while back. Last year while working on
> the 747 sim with multiple projectors and a quad core CPU I experimented
> with setting up three instances of fgfs - one for each cpu, graphics card,
>
Buchanan"
To: " FlightGear developers discussions"
Sent: Monday, June 18, 2012 7:46:35 AM
Subject: Re: [Flightgear-devel] Slow frame rates
Hi John,
As the author of the 3D clouds system, and the OSG random buildings/objects
re-implementation, this is obviously an area of inter
Hi John,
As the author of the 3D clouds system, and the OSG random buildings/objects
re-implementation, this is obviously an area of interest to me :)
Comments inline below.
On Mon, Jun 18, 2012 at 2:20 PM, wrote:
> By way of an example, consider the 3D cloud system.
>
> Given a three projector
Sunday, June 17, 2012 7:18:47 AM
Subject: Re: [Flightgear-devel] Slow frame rates
castle...@comcast.net wrote:
> Multi-core machines have been around for some time now. Perhaps it is
> time to think beyond running Flighgear as a monolithic process in a
> single CPU configuration.
As a star
castle...@comcast.net wrote:
> Multi-core machines have been around for some time now. Perhaps it is
> time to think beyond running Flighgear as a monolithic process in a
> single CPU configuration.
As a start you may want to visit:
http://www.mail-archive.com/flightgear-devel@lists.sourcefor
e, the floor is open to anyone who would like to comment or pursue this
idea on their own.
Regards
John W.
- Original Message -
From: "Catherine James"
To: flightgear-devel@lists.sourceforge.net
Sent: Friday, June 15, 2012 10:02:34 PM
Subject: [Flightgear-devel] Slow f
On Fri, 15 Jun 2012 20:47:02 -0700 (PDT), Catherine wrote in message
<1339818422.43212.yahoomailclas...@web83907.mail.sp1.yahoo.com>:
> Some years ago when I started flying FlightGear 2.0, I added
> --model-hz=480 to my startup aliases for reasons I no longer
> remember.
..you're running the fd
:02 AM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Slow frame rates
Additional finding: if you do a File --> Reset immediately after startup,
the slow 1 - 2 fps problem goes away immediately and frame rates stay high
thereafter.
Something seems to be gett
Additional finding: if you do a File --> Reset immediately after startup, the
slow 1 - 2 fps problem goes away immediately and frame rates stay high
thereafter.
Something seems to be getting initialized either when breaking ground during
takeoff or in a File --> Reset that is not getting init
Some years ago when I started flying FlightGear 2.0, I added --model-hz=480 to
my startup aliases for reasons I no longer remember. I've continued to use
these aliases through 2.4 and 2.6 with no real ill effect.
However, on a git build from June 13 I've noticed that using them really
clobbers
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