Re: [Flightgear-devel] Sound System debugging

2009-10-26 Thread Erik Hofman
Alright, thanks to FGViewer::recalcLookFrom I think I've nailed down the position and orientation stuff. I did not yet check whether the positions and orientations and velocity vectors are correct relative to each other, but if the current code still generates sounds for everybody that part sh

Re: [Flightgear-devel] Sound System debugging

2009-10-24 Thread Erik Hofman
Ron Jensen wrote: > On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote: > >> Ok, I've reserved the next two days to try to pin-point the problem. For >> that I've taken drastic measures now; All sounds and the listener are >> located at 0,0,0 and all orientations are omni-directional. >> Wha

Re: [Flightgear-devel] Sound System debugging

2009-10-24 Thread Ron Jensen
On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote: > Ok, I've reserved the next two days to try to pin-point the problem. For > that I've taken drastic measures now; All sounds and the listener are > located at 0,0,0 and all orientations are omni-directional. > What this means: no distance att

Re: [Flightgear-devel] Sound System debugging

2009-10-24 Thread Alasdair Campbell
On Sat, 2009-10-24 at 13:01 +0200, Erik Hofman wrote: > Alasdair Campbell wrote: > > After cvs update (SG,FG,data): > > > > alasd...@executrix:~$ fgfs > > Error reading properties: > > not well-formed > > at /opt/FlightGear/FlightGear_cvs/data/preferences.xml, > > line 56, column 2 > > That sho

Re: [Flightgear-devel] Sound System debugging

2009-10-24 Thread Erik Hofman
Alasdair Campbell wrote: > After cvs update (SG,FG,data): > > alasd...@executrix:~$ fgfs > Error reading properties: > not well-formed > at /opt/FlightGear/FlightGear_cvs/data/preferences.xml, > line 56, column 2 That should be fixed by now. Erik --

Re: [Flightgear-devel] Sound System debugging

2009-10-24 Thread Erik Hofman
Scott Hamilton wrote: > On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote: > > >I did a cvs update on simgear and flightgear, and I now have engine > sounds, click sounds, flap transit sounds, >everything is back again... Looks like we're starting to get somewhere now. Thanks for tes

Re: [Flightgear-devel] Sound System debugging

2009-10-24 Thread Scott Hamilton
On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote: I did a cvs update on simgear and flightgear, and I now have engine sounds, click sounds, flap transit sounds, everything is back again... S. > Ok, I've reserved the next two days to try to pin-point the problem. For > that

Re: [Flightgear-devel] Sound System debugging

2009-10-24 Thread Alasdair Campbell
On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote: > Ok, I've reserved the next two days to try to pin-point the problem. For > that I've taken drastic measures now; All sounds and the listener are > located at 0,0,0 and all orientations are omni-directional. > What this means: no distance att

Re: [Flightgear-devel] Sound System debugging

2009-10-24 Thread Erik Hofman
Erik Hofman wrote: > I was hoping this could lead to (for example) a NaN problem but ... I > discovered this triggered the same bug for me that others have for the F-16. That was spoken too soon, the sound file couldn't be read which is why there was no sound :-/ Eirk -

[Flightgear-devel] Sound System debugging

2009-10-24 Thread Erik Hofman
Ok, I've reserved the next two days to try to pin-point the problem. For that I've taken drastic measures now; All sounds and the listener are located at 0,0,0 and all orientations are omni-directional. What this means: no distance attenuation, no relative position to the listener but only sour