Hi all,
I got an email from Jack drawing my attention to this topic. I have been
out of the loop for a while, apparently a PhD thesis doesn't finish itself.
Of course my fingers started twitching after Jacks' email, so I pulled in
the latest git and tried a couple of things. I noticed the update
Stuart
Sent: 09 May 2013 21:41
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Syncing sim time
Hi Jack,
On Thu, May 9, 2013 at 3:57 PM, Jack wrote:
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core
Hi,
Sent Stuart a set of diff files provided by Jan.
If you would like copies, just holler.
Jack
- Original Message -
Stuart
provides for
on
a
You did indeed add some code - and I have tested it here on 2 machines and
on 2 instances on one machine. It doesn't seem to do what you
Hi,
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core machine. This, in turn, provides for
some very respectable frame rates of 40 to 50 fps per core with a three
projector system with older generation Nvidia boards ( GT430 and
On Thu, 9 May 2013 14:57:21 + (UTC), castle...@comcast.net wrote in
message
142462582.1782424.1368111441180.javamail.r...@sz0139a.emeryville.ca.mail.comcast.net:
Hi,
Thanks to Jan Comans I've been able to sync the 3D clouds across
three instances of fgfs running on a multi-core machine.
Hi Jack,
On Thu, May 9, 2013 at 3:57 PM, Jack wrote:
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core machine. This, in turn, provides
for some very respectable frame rates of 40 to 50 fps per core with a three
projector
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