Re: [Flightgear-devel] Syncing sim time

2013-05-14 Thread Jan Comans
Hi all, I got an email from Jack drawing my attention to this topic. I have been out of the loop for a while, apparently a PhD thesis doesn't finish itself. Of course my fingers started twitching after Jacks' email, so I pulled in the latest git and tried a couple of things. I noticed the update

Re: [Flightgear-devel] Syncing sim time

2013-05-10 Thread Vivian Meazza
Stuart Sent: 09 May 2013 21:41 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Syncing sim time Hi Jack, On Thu, May 9, 2013 at 3:57 PM, Jack wrote: Thanks to Jan Comans I've been able to sync the 3D clouds across three instances of fgfs running on a multi-core

Re: [Flightgear-devel] Syncing sim time

2013-05-10 Thread castle . 64
Hi, Sent Stuart a set of diff files provided by Jan. If you would like copies, just holler. Jack - Original Message - Stuart provides for on a You did indeed add some code - and I have tested it here on 2 machines and on 2 instances on one machine. It doesn't seem to do what you

[Flightgear-devel] Syncing sim time

2013-05-09 Thread castle . 64
Hi, Thanks to Jan Comans I've been able to sync the 3D clouds across three instances of fgfs running on a multi-core machine. This, in turn, provides for some very respectable frame rates of 40 to 50 fps per core with a three projector system with older generation Nvidia boards ( GT430 and

Re: [Flightgear-devel] Syncing sim time

2013-05-09 Thread Arnt Karlsen
On Thu, 9 May 2013 14:57:21 + (UTC), castle...@comcast.net wrote in message 142462582.1782424.1368111441180.javamail.r...@sz0139a.emeryville.ca.mail.comcast.net: Hi, Thanks to Jan Comans I've been able to sync the 3D clouds across three instances of fgfs running on a multi-core machine.

Re: [Flightgear-devel] Syncing sim time

2013-05-09 Thread Stuart Buchanan
Hi Jack, On Thu, May 9, 2013 at 3:57 PM, Jack wrote: Thanks to Jan Comans I've been able to sync the 3D clouds across three instances of fgfs running on a multi-core machine. This, in turn, provides for some very respectable frame rates of 40 to 50 fps per core with a three projector