Erik Hofman wrote:
It's way more extreme than that, the dewpoint once in a while seems to
reset to -2.8308 from it's current value causing the humidity to jump
way beyond 100% (I've seen 1200%). I could limit the humidity to 100%
but that only hides the problem.
I did not find why the
Here it is!!
At procedure void FGEnvironment::set_elevation_ft (double e)
change :
_recalc_alt_dewpoint();
_recalc_alt_pt();
to :
_recalc_alt_pt();
_recalc_alt_dewpoint();
It corrects all.
With respect,
Alex
So problem is in the value of temperature_degc.
It seems to be a couple of errors connected with environment.
1) File: fg_commands.cxx, routine: static bool
do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg)
variable dewpoint_sea_level_degc is defined as
double
Here it is!!
At procedure void FGEnvironment::set_elevation_ft (double e)
change :
_recalc_alt_dewpoint();
_recalc_alt_pt();
to :
_recalc_alt_pt();
_recalc_alt_dewpoint();
It corrects all.
With respect,
Alex
Right, Congrats!
Commited right away ;-)
With more respect,
I still see a problem with altimeters and pressures.
Sitting at KHIF (4789 ft) with a metar that reads:
KHIF 230355Z 09006KT 10SM CLR 14/04 A3032 RMK AO2A DZE0300 SLP227 P
T01380036 $
I set my altimeter to 30.32. The altimeter reads 4666 ft, or about 120
feet too low.
willie wrote:
Im also seeing a ~4degC random fluctuation in the dew-point. CVS from
1600GMT today.
Fly from KDEN you will get snow almost immediately. So its not very
high altitude.
It's way more extreme than that, the dewpoint once in a while seems to
reset to -2.8308 from it's current
On Fri, 2009-09-18 at 23:24 +0100, willie wrote:
syd adams wrote:
I'm suspecting environment.cxx , since the airspeed indicator uses
environment/density-slugft3 , possibly causing the rapid oscillation .
I also see two // FIXME: this will work only for low elevations, in the
dewpoint
Victhor Foster wrote:
I don't remember when this started, I think it was a week or so. Well,
the Sun bug is simple: switching time to Dawn/Dusk will cause the sun
colors to start flashing between the correct colors and morning/noon/
afternoon colors. The weather bug is: after about 1
Victhor Foster wrote:
I don't remember when this started, I think it was a week or so. Well,
the Sun bug is simple: switching time to Dawn/Dusk will cause the sun
colors to start flashing between the correct colors and morning/noon/
afternoon colors. The weather bug is: after about 1
I have no idea what the problem might be , but while the flickering happens
, the /rendering/scene/ambient and specular colors jump by about a factor of
0.2.
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syd adams wrote:
I have no idea what the problem might be , but while the flickering
happens , the /rendering/scene/ambient and specular colors jump by about
a factor of 0.2.
I'll try to take a look at it this weekend.
Erik
Just more observations ...
/environment/dewpoint-degc flickers by about 4.0 degrees , as if Im going
through layers as i climb , and airspeed needle starts oscillating rapidly
above a certain altitude , but haven't pinned down the altitude when the
changes start* *
syd adams wrote:
Just more observations ...
/environment/dewpoint-degc flickers by about 4.0 degrees , as if Im
going through layers as i climb , and airspeed needle starts
oscillating rapidly above a certain altitude , but haven't pinned down
the altitude when the changes start* *
That
I'm suspecting environment.cxx , since the airspeed indicator uses
environment/density-slugft3 , possibly causing the rapid oscillation .
I also see two // FIXME: this will work only for low elevations, in the
dewpoint calculations.
Maybe that's causing the very high altitude percipitation.
But
syd adams wrote:
I'm suspecting environment.cxx , since the airspeed indicator uses
environment/density-slugft3 , possibly causing the rapid oscillation .
I also see two // FIXME: this will work only for low elevations, in the
dewpoint calculations.
Maybe that's causing the very high altitude
I don't remember when this started, I think it was a week or so. Well,
the Sun bug is simple: switching time to Dawn/Dusk will cause the sun
colors to start flashing between the correct colors and morning/noon/
afternoon colors. The weather bug is: after about 1 ft MSL (I
think) it
On Thu, 2009-09-17 at 21:57 -0300, Victhor Foster wrote:
I don't remember when this started, I think it was a week or so. Well,
the Sun bug is simple: switching time to Dawn/Dusk will cause the sun
colors to start flashing between the correct colors and morning/noon/
afternoon colors.
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