On 07/05/2012 02:41 PM, Viktor Radnai wrote:
Thanks for that! So just to clarify -- this is a bug in Yasim code (or
more like a missing feature) and I'm welcome to fix it?:)
I'm just an absentee hacker, so I can't say what is or isn't
acceptable any more. But it seems like a sane enhancement
Hi there,
The rest of this mail will just deal with the gear friction issue for now.
Having looked at Gear.cpp I think I can understand the issue a bit
better. The method that calculates tire friction is Gear::calcFriction.
It looks like this:
float Gear::calcFriction(float wgt, float v)
Well, I am giving it a shot, but it seems it won't be that easy. See my
other (long) mail sent on this topic :)
Cheers,
Vik
On 07/06/2012 05:48 PM, Andy Ross wrote:
On 07/05/2012 02:41 PM, Viktor Radnai wrote:
Thanks for that! So just to clarify -- this is a bug in Yasim code (or
more like a
On Thursday 05 July 2012 15:21:24 Viktor Radnai wrote:
1. When the aircraft is parked with no parking brake, it will usually
start to roll slowly backwards -- pushed by the wind and maybe the
runway slope. If I start the engine on idle, the thrust generated by the
idle prop might stop this
Technically, you also have the compression of the wheels -- when the
wheel turns, part of the tire in the front gets compressed while the
back gets uncompressed. This is also a friction loss. Plus there is some
friction between the rubber and the road.
But my point is that the amount of
Does this happen only left wind, right? Or happens on right wind too?
Hyde
(2012年07月05日 10:02), Viktor Radnai wrote:
Technically, you also have the compression of the wheels -- when the
wheel turns, part of the tire in the front gets compressed while the
back gets uncompressed. This is also a
You mean when the wind is blowing from the front-left of the plane?
Cheers,
Vik
On 07/05/2012 04:14 PM, Hyde Yamakawa wrote:
Does this happen only left wind, right? Or happens on right wind too?
Hyde
(2012年07月05日 10:02), Viktor Radnai wrote:
Technically, you also have the compression of
The plane gets pushed either forward or backwards by the wind, depending
on the wind direction. The prop seems to only get turned in the
direction of normal rotation, even in a tailwind, which seems wrong to me.
But really the main issue for me is that this amount of wind should not
move the
Hi,
On Friday 22 May 2009 16:55:38 d...@bighost.com.br wrote:
Understood, using the simulation time in the groundcache makes it much
easier to track. Now it is just a matter of accounting for the FDM and the
integrator iteration delays in relation to the cache_time_offset. Hopefully
with you
Hi Diego,
On Tuesday 19 May 2009 03:32:53 Diogo Kastrup wrote:
I am sorry for the delay, finally I could get back to this. Besides
moving to a new city/job, I have also bought a model airplane, so I feel
like a child again with my new toy wasting all my free time playing.
Have fun :)
I am
Hi Mathias,
I have not tested that part of the api. So testers and comments welcome.
Hmm, ok. I see.
Does the attached patch help?
With your code, you might have a better test bed than I have.
Thank you for the patch, I will be out of town this weekend so I will try it
next week.
*In*
I'm sorry for the distraction, but since you brought it up, you have to tell
us about your model airplane! :-)
Lol, of course, I should have imagined :)
There is a small lake near my house I can walk to, so I have been having a
blast on calm evenings with my Seawind park flyer:
Mathias Fröhlich escreveu:
Prototyped and checked in.
I don't claim that it is bug free. So help chasing them :)
Feel free to ask if something is too bad documented or does not work as
expected.
Hi Mathias,
I am sorry for the delay, finally I could get back to this. Besides
moving to a
Hi,
On Thursday 05 March 2009 22:08:54 Diogo Kastrup wrote:
That sounds great, I am looking forward to using this improved
groundcache. I couldn't test it so far but I will try to update the
friction code ASAP. Unfortunately I am going to stay away from fgfs a
little longer than expected.
Hello,
Mathias Fröhlich wrote:
Ok, I am working on a major overhaul to speed up and generalize the ground
intersection stuff.
So parts of what you code is already covered by that more general approach.
When I look at your patch, the only thing that is missing so far in the
ground
Hi Diego,
On Thursday 05 March 2009 22:08:54 Diogo Kastrup wrote:
That sounds great, I am looking forward to using this improved
groundcache. I couldn't test it so far but I will try to update the
friction code ASAP. Unfortunately I am going to stay away from fgfs a
little longer than
Hi,
On Monday 23 February 2009 03:41:17 Diogo Kastrup wrote:
I finally got this working with the carrier, here is the patch. Please
let me know what you guys think about it.
Features:
- No more sliding when should be stopped.
- better behavior when cornering
- better braking behavior *
Csaba, thank you very much for testing. See my comments below.
Em Seg, 2009-02-23 às 04:59 +0100, Csaba Halász escreveu:
I tested with the bo105 on solid ground first. It doesn't move an inch
with engines shut down. During startup, it doesn't turn either. The
s76c (which has wheels instead of
Em Seg, 2009-02-23 às 17:58 -0300, Diogo Kastrup escreveu:
The carrier sailing out from underneath is strange, it looks like the
groundcache can't finding a intersection with the ground for these
aircrafts and it is using a fallback value. Can someone check if this
happens without my patch
Hello,
I finally got this working with the carrier, here is the patch. Please
let me know what you guys think about it.
Features:
- No more sliding when should be stopped.
- better behavior when cornering
- better braking behavior *
Problems:
- More information about the brake system is needed
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