Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread Mathias Fröhlich
Hi Curt, Durk, On Monday, September 12, 2011 07:45:49 Durk Talsma wrote: based on my experience with building FlightGear from yesterday, I'd say that cmake is a great tool and most likely a step forward. But. it does take a little getting used to, in particular the finer details of compiler

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread Curtis Olson
2011/9/12 Mathias Fröhlich I just set CC, CXX, CFLAGS, CXXFLAGS and export them. Then cmake just takes them. This works just the same than with automake too. At least current cmake versions behave that way. Older ones were way harder to convince that I know my cflags :) Alternatively

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread AJ MacLeod
On Mon, 12 Sep 2011 06:50:18 -0500 Curtis Olson curtol...@gmail.com wrote: Indeed, telling cmake you would like a release build seems to improve the performance of the executable dramatically. I suppose it is good to ask dumb questions once in a while so this basic information can get in the

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread James Turner
On 12 Sep 2011, at 18:47, Mathias Fröhlich wrote: May be anybody is willing to write something down in the wiki? I guess this googles well too ... I've started a wiki page for Cmake, anyone can improve it, and some of the information is already out of date as Mathias and Fred improve stuff.

[Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Curtis Olson
Sometime in the last week I noticed the Flightgear frame rates on my machine went to about 1/3 of what they were previously. I haven't worked super hard on this, but here's what I can say. When I fire up the Cub at --airport=KANE with clear skies I get: v2.4 = 90 fps (bounces around a bit but

Re: [Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Martin Spott
Curtis Olson wrote: I recently moved over to trying to build with cmake by default, but cmake hides the compile options so I honestly don't know how to even check what compile options I'm building with now that I switched to cmake. Can anyone tell me how to figure that out? Is there a

Re: [Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Durk Talsma
Hi Curt, based on my experience with building FlightGear from yesterday, I'd say that cmake is a great tool and most likely a step forward. But. it does take a little getting used to, in particular the finer details of compiler optimizations, etc etc. I'll try to post my more details about my

Re: [Flightgear-devel] frame rates...

2007-10-27 Thread Vivian Meazza
SydSandy Sent: 27 October 2007 01:08 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] frame rates... With a pending PLIB release come up Would now be a good to push for setting (again) ... sim frame-rate-throttle-hz30/frame-rate-throttle-hz /sim

Re: [Flightgear-devel] frame rates...

2007-10-27 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vivian Meazza wrote: SydSandy Sent: 27 October 2007 01:08 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] frame rates... With a pending PLIB release come up Would now be a good to push for setting (again

Re: [Flightgear-devel] frame rates...

2007-10-27 Thread SydSandy
On Sat, 27 Oct 2007 10:41:04 +0100 Vivian Meazza [EMAIL PROTECTED] wrote: SydSandy Sent: 27 October 2007 01:08 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] frame rates... Hmm. That seems to make the stuttering worse here, even at 50hz. But perhaps

Re: [Flightgear-devel] frame rates...

2007-10-27 Thread SydSandy
On Sat, 27 Oct 2007 13:40:10 +0200 Tim Moore [EMAIL PROTECTED] wrote: I picked 30 because I argee that anyrhing over 30 is a waste ...unless bragging about computer speed, of course, :)... No. Anything over the sync rate of the monitor is a waste, but there is a visible difference

[Flightgear-devel] frame rates...

2007-10-26 Thread SydSandy
With a pending PLIB release come up Would now be a good to push for setting (again) ... sim frame-rate-throttle-hz30/frame-rate-throttle-hz /sim as default in the preference file ? I picked 30 because I argee that anyrhing over 30 is a waste ...unless bragging about computer

Re: [Flightgear-devel] Frame rates

2007-05-04 Thread Heiko Schulz
Hi, Hi, Windows XP Nvidea GeForce 5200 ( the weakest); 512 Mb RAM, 2.8 GHZ. Plib: 25- 42 fps OSG: 19-37 fps OSG-Compilation from the 04-18-2007, used the standart aircrafts. With the ufo I can get fps fom 42 to 51. Much improvement since the beginning of OSG in FGFS Seems that it is

Re: [Flightgear-devel] Frame rates

2007-05-04 Thread Martin Spott
John Wojnaroski wrote: Is there any info/data on FG frame rates with OSG vis-a-vis previous plib versions running on comparable hardware? The last time when I compared FlightGear with PLIB scenegraph against OpenSceneGraph, is several several months behind. With close to default settings (I

Re: [Flightgear-devel] Frame rates

2007-05-04 Thread gh.robin
On Fri 4 May 2007 08:52, Martin Spott wrote: John Wojnaroski wrote: Is there any info/data on FG frame rates with OSG vis-a-vis previous plib versions running on comparable hardware? The last time when I compared FlightGear with PLIB scenegraph against OpenSceneGraph, is several several

[Flightgear-devel] Frame rates

2007-05-03 Thread John Wojnaroski
Hi, Is there any info/data on FG frame rates with OSG vis-a-vis previous plib versions running on comparable hardware? Running with the 23 Apr release of OSG and the latest FG/SG software I'm seeing frame rates around 22 fps. The same configuration at KSFO with plib and the 0.9.10 release

Re: [Flightgear-devel] Frame rates

2007-05-03 Thread gh.robin
On Fri 4 May 2007 01:12, John Wojnaroski wrote: Hi, Is there any info/data on FG frame rates with OSG vis-a-vis previous plib versions running on comparable hardware? Running with the 23 Apr release of OSG and the latest FG/SG software I'm seeing frame rates around 22 fps. The same