Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-04 Thread Vivian Meazza
James Turner wrote > On 3 Oct 2008, at 13:48, Matthew Tippett wrote: > > > Speaking of which, another call out for multithreading... The GPU > > isn't the limiting factor in our tests, the CPU is. Even mid-low end > > systems have 2-4 cores these days, and with the multi-display demo we > > are

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread Vivian Meazza
James Turner wrote > On 3 Oct 2008, at 13:48, Matthew Tippett wrote: > > > Speaking of which, another call out for multithreading... The GPU > > isn't the limiting factor in our tests, the CPU is. Even mid-low end > > systems have 2-4 cores these days, and with the multi-display demo we > > are

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread James Turner
On 3 Oct 2008, at 15:14, Matthew Tippett wrote: > Are there any short term targets that will show benefit? That's a question best answered by profiling and measurement, since people are notoriously bad at guessing such things. The 'Nasal on a helper thread' thing may be possible in the short

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread Matthew Tippett
Are there any short term targets that will show benefit? Regards, Matthew Original Message Subject: [Flightgear-devel] multi-threading / CPU usage From: James Turner <[EMAIL PROTECTED]> To: FlightGear developers discussions Date: 03/10/08 09:51 AM > On 3 Oct 20

[Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread James Turner
On 3 Oct 2008, at 13:48, Matthew Tippett wrote: > Speaking of which, another call out for multithreading... The GPU > isn't the limiting factor in our tests, the CPU is. Even mid-low end > systems have 2-4 cores these days, and with the multi-display demo we > are continually capped by one CPU.