James Turner wrote
> On 3 Oct 2008, at 13:48, Matthew Tippett wrote:
>
> > Speaking of which, another call out for multithreading... The GPU
> > isn't the limiting factor in our tests, the CPU is. Even mid-low end
> > systems have 2-4 cores these days, and with the multi-display demo we
> > are
James Turner wrote
> On 3 Oct 2008, at 13:48, Matthew Tippett wrote:
>
> > Speaking of which, another call out for multithreading... The GPU
> > isn't the limiting factor in our tests, the CPU is. Even mid-low end
> > systems have 2-4 cores these days, and with the multi-display demo we
> > are
On 3 Oct 2008, at 15:14, Matthew Tippett wrote:
> Are there any short term targets that will show benefit?
That's a question best answered by profiling and measurement, since
people are notoriously bad at guessing such things.
The 'Nasal on a helper thread' thing may be possible in the short
Are there any short term targets that will show benefit?
Regards,
Matthew
Original Message
Subject: [Flightgear-devel] multi-threading / CPU usage
From: James Turner <[EMAIL PROTECTED]>
To: FlightGear developers discussions
Date: 03/10/08 09:51 AM
> On 3 Oct 20
On 3 Oct 2008, at 13:48, Matthew Tippett wrote:
> Speaking of which, another call out for multithreading... The GPU
> isn't the limiting factor in our tests, the CPU is. Even mid-low end
> systems have 2-4 cores these days, and with the multi-display demo we
> are continually capped by one CPU.
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