Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Arnt Karlsen
On Tue, 31 May 2011 15:46:32 -0500, Curtis wrote in message : > Thanks everyone for the responses. > > So far the Anders' suggestion of using screen.nas seems to have the > most promise. Torsten: I have another project I want to use the > fgpanel system for, but with this project we are trying

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Curtis Olson
Thanks everyone for the responses. So far the Anders' suggestion of using screen.nas seems to have the most promise. Torsten: I have another project I want to use the fgpanel system for, but with this project we are trying to keep the logistics of starting things up as simple as possible, also I'

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Hal V. Engel
On Tuesday, May 31, 2011 11:00:58 AM Curtis Olson wrote: > I could be imagining this, but I seem to recall a while back, someone > asking if it was possible to keep a 2d panel visible all the time, even in > external views. I just took a quick peek at .../Cockpit/panel.cxx and it > doesn't appear

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Torsten Dreyer
Am 31.05.11 20:00, schrieb Curtis Olson: Are there any other options or ideas that I'm missing? Can you spawn an external application and render it's output window on top of FlightGear? If so, fgpanel might be worth looking at. You find it in utils/fgpanel and an example how to use it is in Ai

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Anders Gidenstam
On Tue, 31 May 2011, Curtis Olson wrote: > I am working on a project where we are modeling a skydiver in free fall, and > we want to display some basic information on the edge of the screen (like > decent rate). But because this is not an aircraft, it makes more sense to > use external views. Al