Re: [Flightgear-devel] Blender to ac3d material exporting

2006-06-17 Thread Robicd
Robicd wrote: > Where? Sorry, I've found it. Silly question :-) ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Blender to ac3d material exporting

2006-06-16 Thread Robicd
> Which is now linked to from wiki.flightgear.org. > > Josh Where? ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Blender to ac3d material exporting

2006-06-16 Thread Josh Babcock
Roberto Inzerillo wrote: > I have created a web page with minimalistic usage instruction about the way > the ac3d Blender exporter plugin works with Blender material definitions. It > can be usefull for newbees who do not like to struggle with all the > unnecessary Blender material attributes. >

Re: [Flightgear-devel] Blender to ac3d material exporting

2006-06-16 Thread Robicd
Frederic Bouvier wrote: > Another tip : > If you can find the file named ac3d_export.cfg ( on windows, in > C:\Program Files\Blender > Foundation\Blender\.blender\scripts\bpydata\config ) you can set > MIRCOL_AS_EMIS to True ( default False ). Then, you can change the 3 > components of the emis co

Re: [Flightgear-devel] Blender to ac3d material exporting

2006-06-16 Thread Frederic Bouvier
Roberto Inzerillo wrote : > I have created a web page with minimalistic usage instruction about the way > the ac3d Blender exporter plugin works with Blender material definitions. It > can be usefull for newbees who do not like to struggle with all the > unnecessary Blender material attributes.

Re: [Flightgear-devel] Blender to ac3d material exporting

2006-06-16 Thread Georg Vollnhals
Roberto Inzerillo schrieb: > I have created a web page with minimalistic usage instruction about the way > the ac3d Blender exporter plugin works with Blender material definitions. It > can be usefull for newbees who do not like to struggle with all the > unnecessary Blender material attributes.