Still no luck here.Could anyone push it so i can do a git pull?
Thanks
--- On Fri, 9/23/11, Thomas Albrecht wrote:
From: Thomas Albrecht
Subject: Re: [Flightgear-devel] FG hangs on "loading scenery" when using many
objects
To: flightgear-devel@lists.sourceforge.net
Date: Friday, Se
Hey Csaba,
hey Geoff,
thanks a lot for looking into this!
> void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp*
> framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath& path)
> {
> ? ? //SG_LOG(SG_GENERAL, SG_ALERT, "SGPagedLOD::forceLoad(" <<
> ? ? //getFileName(getNumChildren()) << ")"
Hi cannot find it. grep -r nor Qtcreator find it, which files are those or how
should i search?
I gets worse on my PC. I've several sceneries that hang so I need to
investigate.Thanks
--- On Thu, 9/22/11, Csaba Halász wrote:
From: Csaba Halász
Subject: Re: [Flightgear-devel] FG han
Hi Tom,
Thanks for adding the png texture... Now they look
like trees ;=)) not square buildings...
http://geoffair.org/tmp/fgfs-screen-003.png
http://geoffair.org/tmp/fgfs-screen-004.png
But still no problem loading in my machine...
And switching to your second test, EHLE, using 10K
trees,
Csaba Halász wrote:
From: Csaba Halász
Subject: Re: [Flightgear-devel] FG hangs on "loading scenery" when using many
objects
To: "FlightGear developers discussions"
Date: Thursday, September 22, 2011, 3:13 AM
On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht wrote:
>
> On
On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht wrote:
>
> On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs
> when using ~2300 objects.
Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the
CPU behaviour you described. Going slightly higher, from aroun
Hi Jon!
> I've seen something similar before, it's incredibly annoying, and I suspect
> you'll eventually track it down to a typo in an stg file.
I've also had typos/missing objects in .stgs before, causing similiar effects.
However, for testing, I'm creating the .stg with a very simple python s
Hi Geoff,
thanks for testing! Indeed, I forgot the texture, sorry about that. It is
included in a new package: http://www.mediafire.com/?q99zyzkyu2tw04w
For further testing, I wrote a small python script which fills a rectangular
area at EHLE (because it's mostly flat there, so I can use hardco
+++ Geoff McLane [21/09/11 13:38 +0200]:
>If you add that png, I would give it a try with 5000,
>but the problems does seem to be in your machine at the
>moment ;=((
I've seen something similar before, it's incredibly annoying, and I suspect
you'll eventually track it down to a typo in an stg fi
Hi Tom,
He, he, just for ***FUN*** I tried with 4000
objects...
See the 'crowded' runway on startup -
http://geoffair.org/tmp/fgfs-screen-001.png
but more spectacular from the air -
http://geoffair.org/tmp/fgfs-screen-002.png
and had no problems loading ;=))
But you seem to have missed the
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