Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-24 Thread Michael Sgier
Still no luck here.Could anyone push it so i can do a git pull? Thanks --- On Fri, 9/23/11, Thomas Albrecht wrote: From: Thomas Albrecht Subject: Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects To: flightgear-devel@lists.sourceforge.net Date: Friday, Se

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-23 Thread Thomas Albrecht
Hey Csaba, hey Geoff, thanks a lot for looking into this! > void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* > framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath& path) > { > ? ? //SG_LOG(SG_GENERAL, SG_ALERT, "SGPagedLOD::forceLoad(" << > ? ? //getFileName(getNumChildren()) << ")"

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-23 Thread Michael Sgier
Hi cannot find it. grep -r nor Qtcreator find it, which files are those or how should i search? I gets worse on my PC. I've several sceneries that hang so I need to investigate.Thanks --- On Thu, 9/22/11, Csaba Halász wrote: From: Csaba Halász Subject: Re: [Flightgear-devel] FG han

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-22 Thread Geoff McLane
Hi Tom, Thanks for adding the png texture... Now they look like trees ;=)) not square buildings... http://geoffair.org/tmp/fgfs-screen-003.png http://geoffair.org/tmp/fgfs-screen-004.png But still no problem loading in my machine... And switching to your second test, EHLE, using 10K trees,

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-22 Thread Michael Sgier
Csaba Halász wrote: From: Csaba Halász Subject: Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects To: "FlightGear developers discussions" Date: Thursday, September 22, 2011, 3:13 AM On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht wrote: > > On

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-21 Thread Csaba Halász
On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht wrote: > > On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs > when using ~2300 objects. Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the CPU behaviour you described. Going slightly higher, from aroun

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-21 Thread Thomas Albrecht
Hi Jon! > I've seen something similar before, it's incredibly annoying, and I suspect > you'll eventually track it down to a typo in an stg file. I've also had typos/missing objects in .stgs before, causing similiar effects. However, for testing, I'm creating the .stg with a very simple python s

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-21 Thread Thomas Albrecht
Hi Geoff, thanks for testing! Indeed, I forgot the texture, sorry about that. It is included in a new package: http://www.mediafire.com/?q99zyzkyu2tw04w For further testing, I wrote a small python script which fills a rectangular area at EHLE (because it's mostly flat there, so I can use hardco

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-21 Thread lists
+++ Geoff McLane [21/09/11 13:38 +0200]: >If you add that png, I would give it a try with 5000, >but the problems does seem to be in your machine at the >moment ;=(( I've seen something similar before, it's incredibly annoying, and I suspect you'll eventually track it down to a typo in an stg fi

Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects

2011-09-21 Thread Geoff McLane
Hi Tom, He, he, just for ***FUN*** I tried with 4000 objects... See the 'crowded' runway on startup - http://geoffair.org/tmp/fgfs-screen-001.png but more spectacular from the air - http://geoffair.org/tmp/fgfs-screen-002.png and had no problems loading ;=)) But you seem to have missed the