Hi,
> Well, just tested, very nice, I withnessed an improvement in
> performance.
>
> My specs: Athlon XP2000, 768MB ram, NVidia FX 5900 @
> 1680x1050 (system:
> linux with nvidia drivers), no AA
>
> Using: sg + fg cvs, OSG 2.7.5; everything enabled, custom
> settings,
> using metar, no ai/mp
I haven't applied the patch yet, so I can't give full specs. With CVS
as of a few days ago, I did notice that OSG attributed almost double
the 'update' time with 3D clouds on.
I assume that Tim can comment on what The 'update' time is. I assume
this means that (at least prior to your patch) the
Well, just tested, very nice, I withnessed an improvement in performance.
My specs: Athlon XP2000, 768MB ram, NVidia FX 5900 @ 1680x1050 (system:
linux with nvidia drivers), no AA
Using: sg + fg cvs, OSG 2.7.5; everything enabled, custom settings,
using metar, no ai/mp planes around
Startup:
Frederic Bouvier wrote:
> I cheched your patch in but I still have the checkerboard :
> http://frbouvi.free.fr/flightsim/fgfs_clouds_checker.jpg
> but only when the weather scenario is set to none.
>
> -Fred
Thanks for checking in all my patches.
I'm aware that there are still checkerboard iss
Hi Stuart,
I cheched your patch in but I still have the checkerboard :
http://frbouvi.free.fr/flightsim/fgfs_clouds_checker.jpg
but only when the weather scenario is set to none.
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://fgsd.sourcef
Stuart Buchanan wrote:
> Vivian Meazza wrote:
>
> > And I have yet to see any 3d clouds. Any clues on where I should be looking
> > (yes the box is checked :-))
>
> Something has changed in the environment manager which means that clouds
> generateion is now inconsistent. I'm still tracking it d
Vivian Meazza wrote:
> I've just applied he latest Sg patch on Win XP/msvc9; builds without error.
> I still get:
>
> Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
> RenderStage::drawInner(,) FBO status= 0x8cd5
Presumably that is the one that Fred committed 24/11/2008
Hi,
just to say that the "detected OpenGL error" is not new for me and is
here from much more than one year (always built from cvs sources), I
also remember that about one year later someone said to use "grep -v" to
avoid the ugly output on the terminal, which I currently do with a
launch bash
Frederic Bouvier wrote
> >
> > Attached is a small patch for 3D clouds.
> >
> > It provide the following:
> > 1) Proper spherical distribution of sprites (previously they were
> distributed cylindrically - whoops)
> > 2) Better shading, so the bottom of the cloud is darker than the top.
> > 3) Fix
Frederic Bouvier wrote:
> Stuart Buchanan a écrit :
> > Hi All,
> >
> > Attached is a small patch for 3D clouds.
> >
> > It provide the following:
> > 1) Proper spherical distribution of sprites (previously they were
> > distributed
> cylindrically - whoops)
> > 2) Better shading, so the bottom o
Frederic Bouvier wrote:
> I applied your patch. I noticed this message being repeated endlessly
> when clouds are activated :
>
> Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,)
I'm not sure what is going on here. I'm seeing the same warning, but I haven't
yet
managed
Hi Stuart,
Stuart Buchanan a écrit :
> Hi All,
>
> Attached is a small patch for 3D clouds.
>
> It provide the following:
> 1) Proper spherical distribution of sprites (previously they were distributed
> cylindrically - whoops)
> 2) Better shading, so the bottom of the cloud is darker than the to
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