Re: [Flightgear-devel] Non-orthogonal frustums for multi-camera support

2008-11-27 Thread Arnt Karlsen
On Thu, 27 Nov 2008 11:17:37 +0100, Tim wrote in message <[EMAIL PROTECTED]>: > Matthew Tippett wrote: > > How many monitors do you have (so I can see if I can demonstrate > > that way). > > 1, unfortunately :) ..a work around idea: use several FG jpg-factory's and watch those from a Konqueror

Re: [Flightgear-devel] Non-orthogonal frustums for multi-camera support

2008-11-27 Thread Tim Moore
Matthew Tippett wrote: Thanks. I guess the frustum calculation is possibly the most difficult part (at least investing some more effort) and dusting off the maths. Yeah, I know. There is a project called Projection Designer http://orihalcon.jp/projdesigner/ which tries to automate these calcul

Re: [Flightgear-devel] Non-orthogonal frustums for multi-camera support

2008-11-26 Thread Matthew Tippett
Thanks. I guess the frustum calculation is possibly the most difficult part (at least investing some more effort) and dusting off the maths. With the original shear code that you implemented first there did appear to be a project of some sort - the far left and right screens exhibit a level of pe

Re: [Flightgear-devel] Non-orthogonal frustums for multi-camera support

2008-11-26 Thread Tim Moore
Matthew Tippett wrote: > Hi, > > I have been wrestling with this for a few weeks now. As some of you are > aware, I am slowly preparing a new multi-head demo with around 8 GPUs in > it (so up to 16 heads). > > The new camera support is great, but there are some problems with the > way the fru